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  1. #1
    Player
    Aura_Shurifon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    333
    Character
    Aura Shurifon
    World
    Ragnarok
    Main Class
    Conjurer Lv 98
    The system I had in mind was more like : as always, there's a loot, if someone get the loot, all others get a token corresponding for that loot.
    Then, you can buy the corresponding item for your jobs once you get 10 token (or any number they see fit).
    No looser...
    You got a chance each time, but if you always loose, you can still have something given a fix amount of run.

    TL;DR : we don't want to run 50 times the same dunjon without any win on loot (nor not seeing the loot you want).
    (8)

  2. #2
    Player Bhuni's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Hugo Fact
    World
    Odin
    Main Class
    Summoner Lv 90
    Considering how easy Alexander is I fail to understand why you're moaning.
    Don't expect to get drops on your first kill on day 1 smh.
    (12)

  3. #3
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    i really feel sory for game developers.. people were screaming for new loot system... yoshi n co listen and add new loot system... players reactions = NEW LOOT SYSTEM S**KS
    (13)

  4. #4
    Player
    Vyshan's Avatar
    Join Date
    Jun 2015
    Posts
    29
    Character
    Kiku Dawnwarden
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Spawnie View Post
    i really feel sory for game developers.. people were screaming for new loot system... yoshi n co listen and add new loot system... players reactions = NEW LOOT SYSTEM S**KS
    That's because they don't know how to do anything without overcomplicating it.
    (16)

  5. #5
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by Vyshan View Post
    That's because they don't know how to do anything without overcomplicating it.
    whats complicated about the new loot system?? its pretty basic if ask me o.O
    (7)

  6. #6
    Player
    Furiea's Avatar
    Join Date
    Sep 2013
    Posts
    355
    Character
    Kanzaki Furia
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Spawnie View Post
    whats complicated about the new loot system?? its pretty basic if ask me o.O
    maybe he flips burger for a living... and a bad one that is
    (4)

  7. #7
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    This new system is vastly superior to the old. The chance of an item going to waste is substantially reduced like this.
    (17)
    With this character's death, the thread of prophecy remains intact.

  8. #8
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    782
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I prefer the system Guild Wars 2 used, where every single person participating in the run receives dungeon currency for their time and effort, and you can save up that currency to eventually purchase gear specific to that dungeon. In this fashion, you are *always* making progress on your goals every time you go to the dungeon. It completely removes randomness out of the equation, and no time is ever wasted on a run that amounted to nothing.
    (9)

  9. #9
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gyson View Post
    I prefer the system Guild Wars 2 used, where every single person participating in the run receives dungeon currency for their time and effort, and you can save up that currency to eventually purchase gear specific to that dungeon. In this fashion, you are *always* making progress on your goals every time you go to the dungeon. It completely removes randomness out of the equation, and no time is ever wasted on a run that amounted to nothing.
    If you're in a static, time is never wasted anyway, as someone will usually get something, which helps your group advance as a whole. :P

    Unless of course dragoon items drop and no one is one. But this new system should help that.
    (4)

  10. #10
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    782
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by FoxyAreku View Post
    If you're in a static, time is never wasted anyway, as someone will usually get something, which helps your group advance as a whole. :P

    Unless of course dragoon items drop and no one is one. But this new system should help that.
    Hopefully we can agree that most runs across all the servers are not performed with a static, making that a poor consolation a majority of the time.
    (1)

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