Exactly what Chidarak was saying, there is no specific rotation, just guideline. Unless you are using really bad gears and very bad luck on hasty touch, you should have pretty high HQ% even using NQ material.
How about share what you've been doing?
Exactly what Chidarak was saying, there is no specific rotation, just guideline. Unless you are using really bad gears and very bad luck on hasty touch, you should have pretty high HQ% even using NQ material.
How about share what you've been doing?
ok, atm I'm Culinarian lvl 60. I have the best gear (all HQ), the primary and secondary tool (HQ). My average item lvl is 137. I'm very unlucky with HT. Anyway I've been doing this for 70 Durability like morel salad HQ:
Muscle Memory
Comfort Zone
Inner Quiet
Waste Not
Steady Hand II
Hasty Touch x5
Manipulation
Ingenuity
Innovation
Steady Hand II
Hasty Touch x3
Great Strides > Byregot's Blessing
CS II
I haven't PBP and IngII.
What am I doing wrong?



You will want to avoid using Ingenuity on anything that isnt 1*. Additionally, save Innovation for buffing Byregot's Blessing. Cover other touches with it if you got the room, but make sure it atleast covers BB.
Are you making sure to use precise touch whenever you can?
Also on 80 dura recipes you can use comfort zone more then once.
Yes, when I can I use Precise Touch.You will want to avoid using Ingenuity on anything that isnt 1*. Additionally, save Innovation for buffing Byregot's Blessing. Cover other touches with it if you got the room, but make sure it atleast covers BB.
Are you making sure to use precise touch whenever you can?
Also on 80 dura recipes you can use comfort zone more then once.
Should I use Comfort Zone at the beginning of the second "rotation", before Manipulation?



Use it after it falls off. Its best to use when steady hand isnt up and you wont lose dura regen from manipulation, but otherwise you can use it during steady hand. If you get a good or excellent condition use that first.

Let me see if this helps you:
695 CR
699 CN
371 CP
133 ilevel
Deep-Fried Okeanis (same difficulty as your salad) - no HQ mats.
CZ, IQ, SHII, RSx2, HTx2 (Good proc, ToT), CSII, Manip, SHII, CZ, HTx4 (Good proc, ToT), Manip (Good proc, ToT), SHII, HT (Good proc, ToT), HTx2, Manip, SHII, HTx2, GS, Byregot's Blessing - 11stack, CSII.
Progress 100 Quality 100, 5 CP remaining. I had 2 failed HT's.
This is a pretty typical synth rotation when I'm being super conserving of CP and using no crafting food.
Well, al the moment i'm fine and i can craft everything in Hq. Thanks for your suggestion.
My rotation (for 70durability live morel salad) is:
CZ
IQ
WN
SH2
Hasty touchx5
Manipulation
CS II
COMFORT ZONE
CSII
MASTER MEND
CSII
STEADY HAND II
HASTY TOUCHX5
Great stride and byregot blessing
CSII
Il you have suggestions to optimize it i will Thank you.
Of course i will try Nanga's rotationThank you
MaM WWYW [any Good in the following steps is to be taken
CZ FS 8 times [if you take Good, replace a FS with TotT; FS is only good with MaM
-If Whistle = 9) CSII CSII Sat [take Good with TotT if Sat step and if Good on the first CSII, skip past first
*If Whistle =/= 9) skip
CZ IQ SHII [if CZ is off, fit in another whenever, not necessarily before IQ - free to take any Goods with TotT until SHII]
HT until 10 dur (if Whistle was 9) or HT until 20 (if Whistle was not 9) [replace all HTs with PT when Good / Excellent
-If dur = 10) MMII [free to take any Goods
*(If dur = 20) CSII MMII [free to take any Goods
CZ SHII HT [until around 30 dur, replace all HTs with PT when Good / Excellent
-If Whistle was 9 earlier and If Whistle > 3) NW SH GS Ing/Inn BB CSII [be mindful of Goods / Excellents, if Inn mind your CSII progress
*If Whistle < 3) NW SH GS Ing/Inn BB CSII til full [again, be mindful of Goods/Excellents, if Inn mind your CSII progress
That was my personal developed specialist rotation for 70dur. FS turns depend on Difficulty.
i noticed you're using Masters Mend and Manipulation. That costs 180CP whereas one masters mend II costs 160 CP. try to drop those 2 and add a masters mend IIWell, al the moment i'm fine and i can craft everything in Hq. Thanks for your suggestion.
My rotation (for 70durability live morel salad) is:
CZ
IQ
WN
SH2
Hasty touchx5
Manipulation
CS II
COMFORT ZONE
CSII
MASTER MEND
CSII
STEADY HAND II
HASTY TOUCHX5
Great stride and byregot blessing
CSII
Il you have suggestions to optimize it i will Thank you.
Of course i will try Nanga's rotationThank you
. Should save you approx 20CP
my personal opening rotation for 70dur crafts is as follows:
CZ (If my alch was 50)
IQ
SHII
HTx5 (using precise touch when available)
1 CSII
Masters Mend II (gets you back to 70dur)
The reason I'm doing the above is because SHII lasts 5 steps while you have 60 dur when you can get max effect out of MMII. So I HTx5 and then CSII so I dont waste a step of SHII.
And then once I'm at 70DUR, I'll finish my craft depending on how many CSII's or RS's I need.
EDIT: Feel free to change the synths as needed depending on what you deem the best way to finish your craft. I always like to end on a CSII because it's the only 100% reliable way to finish. So right now the best way to gain large amounts of progress is through SHII+RS. If it's a craft where you can get multiple RS's off do so.
Last edited by Outfoxed; 07-21-2015 at 02:09 PM.
Comfort zone - Inner Quiet - Steady Hand 2. All tricks procs up to steady hand 2 are used to buy basic touches In place of hasty touch.
Tricks proc right after SH2 use precise touch then waste not. If not, then waste not. All good or excellent procs are used on precise touch, otherwise hasty touch 4 times replaced with basic touch for each ToT prior to SH2. I usually alternate HT and BT.
By this point, on 35 dur, i am at 15 dur.
Manipulation - CS2 - SH2 all procs to tricks.
That puts me at 25 dur with one charge of manip. Insert 2 BT/PT/HT as CP and procs allow.
I then do great strides, check for proc. Any proc between last touch and strides i ignore. If excellent proc, immediately byregots. If good, judge current quality, typically innovation then byregots unless over 20% or 9 plus IQ stack. Finish with CS2.
Now the above assumes you are In the 2 CS2 range with craftsmanship for that recipe. If not, save 21 cp for name of/brand of element or for gsm open w/ mark.
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