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  1. #21
    Player
    MiruWest's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by Dervy View Post
    This is more of a change that most people would never understand why, but I'd want BOTDs buff duration to happen 1s - 1.15s AFTER BOTD activation, rather than instantly like it currently is (I believe it's instant...) and make sure to keep WT/FC instantly affect BOTD.

    This is such a huge QOL change for a Dragoon...
    This is actually a great thing. Would allow you to get a few seconds more out of it rather than lost about 2 secs of the buff due to animation. There's a lot of skills like this that need fixing.
    (1)

  2. #22
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Disclaimer: these are 'bigger' changes, they of course merit additional tuning elsewhere... these don't necessarily need implementation nor to be expedited if chosen, but they'd be nice to have in general.


    GENERAL GAMEPLAY

    DoT's not breaking combo's

    Reason: this' too punishing with varied levels of skill/speed-speed, certain damage-buff abilities (e.g. Heavy Thrust) breaking combo's are sufficient on their own


    Melee's Ranged Abilities not breaking combo's (e.g. Shield Lob)

    Reason: skillful execution of these abilities should be incentivized, not punished (ex. weaving them in when avoiding aoe's)
    (2)

  3. #23
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by PlumpyMcduff View Post
    MCH ANIMATIONS
    • Gauss Round Animation Buff
    ...could use some extra flash to it... maybe make it like a plasma bolt or something?

    this right here is THE biggest thing i want. Gauss Round's animation is fail, and it really should be much better. Rend Mind on the other hand's animation/sound effect are so good i use it on cooldown regardless of whether or not the boss is doing magic damage xP. i feel like those two should just swap animations... it actually feels like they already did once in development, Gauss Round's icon shows a MCH crouching down like in the rend mind animation.
    (2)
    Last edited by Stormsoul; 07-15-2015 at 09:46 AM.

  4. #24
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Stormsoul View Post
    this right here is THE biggest thing i want. Gauss Round's animation is fail, and it really should be much better. Rend Mind on the other hand's animation/sound effect are so good i use it on cooldown regardless of whether or not the boss is doing magic damage xP. i feel like those two should just swap animations... it actually feels like they already did once in development, Gauss Round's icon shows a MCH crouching down like in the rend mind animation.
    Agreed.

    It's like a main CD ability too... still looks like cr**.

    Pfft alot of MCH animations look terrible compared to every other class, even wildfire sucks.
    (1)

  5. #25
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Change Ricochet to have a similar formula as Flare or Holy...it's frustrating to use it on dungeon runs where it always deals 200 potency for a 1 minute cooldown. 100+200 on a single target? Good! 100 and 50 on all the mobs in a pack pull? What.
    (4)
    ____________________

  6. #26
    Player
    FreeLancer4's Avatar
    Join Date
    Feb 2014
    Posts
    57
    Character
    Alistair Drake
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I feel like Suppressive Fire and Head Graze should have their names swapped, and the range equalized. The fact that our stun "Suppressive Fire" needs to be used in near melee seems mildly retarded by the name alone. "SUPPRESSIVE FIRE!!!" *Runs Next to the enemy* "AM I DOING IT RITE?" Need more be said?
    (3)

  7. #27
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Stormsoul View Post
    this right here is THE biggest thing i want. Gauss Round's animation is fail, and it really should be much better. Rend Mind on the other hand's animation/sound effect are so good i use it on cooldown regardless of whether or not the boss is doing magic damage xP. i feel like those two should just swap animations... it actually feels like they already did once in development, Gauss Round's icon shows a MCH crouching down like in the rend mind animation.
    I mentioned this once before in another thread. Gauss round really lacks the punch I thought it would. Head graze has much more heft to it.
    (1)

  8. #28
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    I want SMN to do the most damage in the game.

    Am i doing this right?
    (1)

  9. #29
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sen_Terrechant View Post
    I want SMN to do the most damage in the game.

    Am i doing this right?
    Wish granted
    (1)

  10. #30
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by OmegaStrongtan View Post
    let me finish my fire/ice4 casts.
    +2 seconds for Astral Fire.
    Leylines is up. F3 > F4x5 > B3 > B4... I don't think you'll see that kind of buff.
    (0)

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