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  1. #11
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    A lower delay for Forbidden Chakra would be nice.
    (3)

  2. #12
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    let me finish my fire/ice4 casts.
    +2 seconds for Astral Fire.
    (4)

  3. #13
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    ^ That...

    Or just increase the duration of Astral Fire, Umbral Ice, and Enochian to 12s, or ideally 13s.
    Its not really enough to get in an extra F4, but it gives you a small amount of buffer to move or refresh the buff before it falls off and breaks your cast.
    (5)

  4. #14
    Player
    bideogames's Avatar
    Join Date
    Aug 2014
    Posts
    75
    Character
    Pascal Leroux
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    changing reload to 45s would just make mch cooldowns even more weirdly unaligned. however, changing quick reload to 20s maintains its ability to come up at the same time as reload, and would help with mch's disgusting tp usage.
    (0)

  5. #15
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by bideogames View Post
    changing reload to 45s would just make mch cooldowns even more weirdly unaligned. however, changing quick reload to 20s maintains its ability to come up at the same time as reload, and would help with mch's disgusting tp usage.
    How so? You use buffs at the beginning of the fight with Reload. 45 seconds pass and you use Reload again. Another 45 seconds pass (a total of a minute and a half) and you've got Blood for Blood, Hawk's Eye, Rapid Fire and Wildfire all ready to go with Reload. This change would basically ensure you'd have Reload up for Wildfire. Even Raging Strikes would line up every 4th reload. The only one that would actually be out of alignment would be Hypercharge.
    (1)

  6. #16
    Player
    Rafaelhades's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Ra'fael Sohlo
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    Revert the cross-classed Blood for Blood nerf from 2.X. Give us back 20% Dmg increase
    (2)

  7. #17
    Player
    bideogames's Avatar
    Join Date
    Aug 2014
    Posts
    75
    Character
    Pascal Leroux
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Ryaz View Post
    How so? You use buffs at the beginning of the fight with Reload. 45 seconds pass and you use Reload again. Another 45 seconds pass (a total of a minute and a half) and you've got Blood for Blood, Hawk's Eye, Rapid Fire and Wildfire all ready to go with Reload. This change would basically ensure you'd have Reload up for Wildfire. Even Raging Strikes would line up every 4th reload. The only one that would actually be out of alignment would be Hypercharge.
    i was misremembering, my bad.
    (0)

  8. #18
    Player
    PinnyAerani's Avatar
    Join Date
    Jan 2015
    Location
    Ul'Dah
    Posts
    20
    Character
    Pinny Aerani
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by PlumpyMcduff View Post
    It's been stated that 3.05 will be a big balance sweep, so please submit all your balance requests here with stated reasons... list the Job as a header in Bold, please feel free to use my format for uniformity if you wish


    MACHINIST

    Blank - remove potency

    Reason: less incentive to utilize it to enhance DPS (healthier gameplay, less frustration)
    If this happens, you also need to remove the potency on fluid aura and repelling shot. Why repelling shot, since it doesn't knock enemies back? Because now you've given bard a very slight DPS edge. Fair is fair, after all.
    (0)

  9. #19
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    BLM :
    +2 seconds to astral fire
    Thundercloud procs add 3 seconds to astral fire and enochian
    Allow us to finish fire IV/Blizzard IV cast if enochian run out midcast.
    (3)

  10. #20
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by PinnyAerani View Post
    If this happens, you also need to remove the potency on fluid aura and repelling shot. Why repelling shot, since it doesn't knock enemies back? Because now you've given bard a very slight DPS edge. Fair is fair, after all.
    The potency is pretty well returned through the addition of more ammunition (not 1:1 but you also have to factor in the guaranteed proc's that result from the increased ammo)... and it goes without saying that some number balancing may be in order in lieu of adjustments.

    If potency were compensated elsewhere, I'd suggest very minor increases spread about MCH's 1-2-3 (slightly more impact for Cleaner Shot, in particular).
    (0)
    Last edited by PlumpyMcduff; 07-15-2015 at 04:26 AM.

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