Concerning Blood of the Dragon, it would be nice if the +15 s of WT/FaC could proc when you activate the GCD, rather than at the end of the animation. Having your skill cancelled in the middle of the animation can be quite frustrating ><
Concerning Blood of the Dragon, it would be nice if the +15 s of WT/FaC could proc when you activate the GCD, rather than at the end of the animation. Having your skill cancelled in the middle of the animation can be quite frustrating ><
A lower delay for Forbidden Chakra would be nice.
let me finish my fire/ice4 casts.
+2 seconds for Astral Fire.
There's nothing wrong with being able to pull that with leylines up. It's not as bad as summoner starting a fight with 3 stacks of aetherflow and aetherflow being off CD
Regardless they have to do something with blm and movement and the typical opener consist of 6 fire IV. Repeatable every 3 minutes.
It is a significant single target DPS increase. I want QoL changes but I don't want BLM to be overpowered. I understand the fear of losing stacks and this would solve it but some situations where you do not move, you'd abuse it. I don't think it will work out and I highly doubt SE will give us that for this exact reason.There's nothing wrong with being able to pull that with leylines up. It's not as bad as summoner starting a fight with 3 stacks of aetherflow and aetherflow being off CD
Regardless they have to do something with blm and movement and the typical opener consist of 6 fire IV. Repeatable every 3 minutes.
The other reason is our rotation would literally be F3 > F4x5 > B3 > B4 > Filler If slow Mana tick
A monkey would be able to do that easily. The fear of losing stacks is there so it's not a brainless job. This would get pretty ridiculous with a massive amount of Spell Speed also.
Granted you'd need Leylines to pull that but it is still too strong. It would put us at Monk/Dragoon single target level, maybe more.
Again, There is nothing wrong with that. Black mage is all about putting all your eggs in the same basket. You either do 100% damage or 0%
Black mage being able to do melee tier dps when you finally have the oportunity(spelling) to stand still isn't a bad thing. Just like summoner can do god tier dps above everyone else when there is 2 targets to multidot.
The whole argument of caster should deal less dps than melee because we have range stoped being a thing in 2.1, but for some reason people still like to believe melee dps have it hard
They have to do something with astral fire because everything right now is too thight. We dont have the time for thundercloud proc. we dont have the time for firestarter proc (if it come from the fire I that refresh astral fire after 2 fire IV) moving out of an aoe remove one fire Iv from our rotation because we dont have the time to cancel a cast, Moving out of aoes too much mean you are likely to lose enochian unless you go in umbral ice with 10k mana left because we dont have the time to do shit. Everything was balanced around the idea of fighting a freaking dummy that doesnt fight back. Black mage need some sort of reward for being able to stand still for a decent period of time because right now our reward is mid tier dps. From a class who's *utility* skills are all weaker versions of things other classes already bring.
And don't get me started on the random screw up the game sometime throw at you when enochian is about to run out, you go in umbral ice, You're missing just a little bit of mana to cast blizzard IV, your mana decide to take 2 hours to tick making you lose enochian because blizzard IV take 2 weeks to cast after waiting 2.5 seconds for your first mana tick to arrive. Or when mechanic cancel blizzard IV (im looking at you floor 4)
So i don't know what you suggest but i don't know how they can give blm more time without extending astral fire or making blizzard IV always refresh enochian to 30seconds
I've played a lot of mmos over the years and i have never seen a class this clunky and annoying before
Last edited by hallena; 07-15-2015 at 05:53 PM.
^ That...
Or just increase the duration of Astral Fire, Umbral Ice, and Enochian to 12s, or ideally 13s.
Its not really enough to get in an extra F4, but it gives you a small amount of buffer to move or refresh the buff before it falls off and breaks your cast.
changing reload to 45s would just make mch cooldowns even more weirdly unaligned. however, changing quick reload to 20s maintains its ability to come up at the same time as reload, and would help with mch's disgusting tp usage.
How so? You use buffs at the beginning of the fight with Reload. 45 seconds pass and you use Reload again. Another 45 seconds pass (a total of a minute and a half) and you've got Blood for Blood, Hawk's Eye, Rapid Fire and Wildfire all ready to go with Reload. This change would basically ensure you'd have Reload up for Wildfire. Even Raging Strikes would line up every 4th reload. The only one that would actually be out of alignment would be Hypercharge.
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