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  1. #10
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    Join Date
    Oct 2011
    Posts
    1,561
    From the outside looking in I get the impression most people think the high mobility biggest benefit was taking less damage or doing more damage but from my perspective it was neither of those. There was also nothing 'godlike' about that mobility. The high mobility (alongside lack of cast times on almost all but songs) greatest benefit was simply the rotational stability it allowed for in my opinion which is not to be confused with short easy rotations in the sense the rotation could be very long but as long as it had that stability/reliability then I would enjoy it. It however no longer does since the class changes of 3.0 and all the DPS increases in the world won't change that.

    I do not like playing master weaving classes personally, the kind where your LoS is primarily focused on your shortcut bars watching ticks, procs and refreshes instead of situational awareness such as what the boss is doing, what the players around you are doing and focused primarily on the world around you where get to actually enjoy the content taking part in...occasionally once in a blue moon glancing at your shortcut bars for keeping rotation on track only. That is what bard 2.0 was to me and why I played it, it is no longer that post-3.0 unfortunately.
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    Last edited by Snugglebutt; 07-15-2015 at 05:34 AM.