since you seem to be so adamant about wanting your mobility then, then let me tell you something...
you cant always have everything you want! if square made changes based on what people wanted and not what made the game as a whole balanced, classes would be killing bosses in 3 hits, i don't even want to imagine what the state of summoner would be if people like akiza had all they wanted.
SE has to balance what people want with what they want else no-one would play this game. It is not about having everything they want, it is about keeping what they already had for a very long time prior to 3.0. Your argument is bad, it would be like SE making monk the lowest of the DPS output classes and then when you complain turn around and use your excuse...'you can't always have what you want' which in this case is monk being one of the highest DPS output classes in the game vs single targets currently.since you seem to be so adamant about wanting your mobility then, then let me tell you something...
you cant always have everything you want! if square made changes based on what people wanted and not what made the game as a whole balanced, classes would be killing bosses in 3 hits, i don't even want to imagine what the state of summoner would be if people like akiza had all they wanted.
when did i ever say i wanted monk to be the highest single target dps? ..oh right i didn't, if i wanted to be the best single target i would have gone to DRG
that aside, your still wanting high dps, high mobility, extremely strong utility, and since your not playing a melee class... the safety to be at range
you dont mind lowering your dps? turn off WM, it will be the same class you always knew, but dont expect to be competitive in dps just because you want the mobility without any cost
I turned what you said to others back on to you and that is where the single target DPS comment is in context. Secondly your advice sucks, it is basically telling someone to be insulted, kicked and/or locked out of taking part in content a lot because that is what would happen quite often if stopped using WM completely. Prior to 3.0 the lack of using WM was never an issue and such would not occur based on the lack of using it but post-3.0 it would.when did i ever say i wanted monk to be the highest single target dps? ..oh right i didn't, if i wanted to be the best single target i would have gone to DRG that aside, your still wanting high dps, high mobility, extremely strong utility, and since your not playing a melee class... the safety to be at range you dont mind lowering your dps? turn off WM, it will be the same class you always knew, but dont expect to be competitive in dps just because you want the mobility without any cost
Nope, not what I wanted. I wanted a stable/reliable rotational class that the high mobility and lack of cast times provided. It would not matter if I was the highest DPS class in the game or the lowest of the DPS classes excluding healers and tanks but it would need to be balanced still as in you cannot say bards should only do 1 DPS because they have mobility and partial utility which is what bards benefited from most. For your information I play melee and ranged classes, I have a ninja and a monk alongside a bard. Don't confuse me with what other people are complaining about, my complaint is the play style change and not the DPS output however I am pointing out flaws in the things you saying to others like with your 'you don't get everything you want' comment."your still wanting high dps, high mobility, extremely strong utility, and since your not playing a melee class...the safety to be at range" because that is not what I wanted.
Currently monk and ninja have more rotational stability than bard does (I play them too) though bard used to have more than either in that regard which is why I made it my main for so long prior to 3.0. Partial utility aka FoE's, MB and Paeon was an added benefit to the group but it was not why I chose bard, bard pre-3.0 was not the highest DPS or even close to the highest in general and that never bothered me much since that also was not why I chose the class. My issue with the current play style of the class is the switching to master weaving play style on it by SE by proxy of cast times, cast cancelling, immobility, stance changes, an excessive amount of oGCDs, GCDs and random procs that has removed the reliability and stability of the 2.0 bard class rotations. DPS output would be the bottom of the barrel of issues I have with the class and is not something I personally am complaining about
Last edited by Snugglebutt; 07-15-2015 at 06:43 AM.
|  |  |  |  | 
|  | 
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

 
			 
			 Originally Posted by T0rin
 Originally Posted by T0rin
					
 Reply With Quote
  Reply With Quote

 
			 
			
