if your efficient at knowing when to use it and when not to, its generally a 10-15% dps increase, although given this is basically a giant QQ thread, i'll probably be called be called out for one thing or another just because i said its an increase in dps.I have an addendum to my previous question.
How necessary is WM to Bard DPS now? I mean could you just eschew it and not be viewed as a total scrublord, or is it like doing Dragoon without Heavy Thrust? I've tried to parse that from the conversation but it's been all over the place and I'm kind of a meathead.
So, what you're saying is, you're bad at your job.I did coil as a brd, I didn't want to because it was boring, but i did because ranged on-demand silence is good for T9. I could pretty much fall asleep or roll my face across the keyboard and win. It didn't feel smooth, it was stupidly simple, I'd call it the laziest class in the game. Needed to know just about nothing and worry about just about nothing. Braindead.
I think the point they were making was that BRD was the easiest, most brain dead class. Which it was. Though that doesnt mean it needed a change, I agree WM was too much. Though I disagree that BRD without it should do competitive DPS.
From the outside looking in I get the impression most people think the high mobility biggest benefit was taking less damage or doing more damage but from my perspective it was neither of those. There was also nothing 'godlike' about that mobility. The high mobility (alongside lack of cast times on almost all but songs) greatest benefit was simply the rotational stability it allowed for in my opinion which is not to be confused with short easy rotations in the sense the rotation could be very long but as long as it had that stability/reliability then I would enjoy it. It however no longer does since the class changes of 3.0 and all the DPS increases in the world won't change that.
I do not like playing master weaving classes personally, the kind where your LoS is primarily focused on your shortcut bars watching ticks, procs and refreshes instead of situational awareness such as what the boss is doing, what the players around you are doing and focused primarily on the world around you where get to actually enjoy the content taking part in...occasionally once in a blue moon glancing at your shortcut bars for keeping rotation on track only. That is what bard 2.0 was to me and why I played it, it is no longer that post-3.0 unfortunately.
Last edited by Snugglebutt; 07-15-2015 at 05:34 AM.
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