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  1. #11
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Dervy View Post
    Kenji, why don't you treat everything as a multiplier? Through my Testing I did in 2.55, DET works as a modifier and the same applies for WD. Makes it easier to type and more likely from a Developers stand point to use a formula like that.
    3 reasons.

    1. It is a complete pain in the ass to weed out the individual coefficients of a series of terms multiplied together. So laziness I guess. =)

    2. We have seen that in general stat weights do not seem to be static. People have done stat weight calculations with different levels of gear using multiplicative and 1st order formulas and gotten different results.
    If the equation is in fact WD*STR*DET*A*B*C - Offset, which I could reasonably be from a programming standpoint, then we can say that it is in fact WD*STR*DET*Const. So if we then apply a % chance to 1 attribute, we expect the potency to change by the same %. We also expect that if the above is true, for any numerical change in a single attribute, we would see the same slope (change in pot / change in stat) regardless of whether you start naked and put on 1 piece of 190, or full 190 and take off the same piece of gear. However this is not the case. (To my knowledge)

    3. Your formula in the form of (roughly) (WD/25+1)*(STR/9)*(DET/7300+1)-1, due to the +1's and -1 when expanded into a polynomial form becomes:

    WD*STR*DET/1642500 + STR*DET/65700 + WD*STR/225 + STR/9 - 1

    This is the same as performing the multivariable linear regression that I am using with the terms WD*STR*DET, STR*DET, WD*STR, STR, and an offset... Which I can try, using that set of terms to obtain the equation.

    I have to run, but I'll put up a spreadsheet with data to demonstrate some of my points.
    The "ideal" way would be to somehow have a large set of tests where we change only 1 attribute at a time, but we currently do not have a large selection of gear with which we could change secondary stats without affecting the main stat, same goes for WD and the main stat.

    @pandabearcat: This formula is derived from BLM spells with the traits, damage mods, and potency amounts taken out, so it "should", I emphasize "should" work as a general formula for potency value derived from stats for any class's spells or weaponskills.
    However you do have to add in the class specific modifiers, like Main and Mend, Heavy Thrust, and the potency on the tooltip of the attack/spell itself.
    This is not accurate for autoattacks.
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    Last edited by Kenji1134; 07-11-2015 at 11:17 PM.