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  1. #1
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Dervy View Post
    ((CRT-354)*0.0002330) + 0.0495080

    Critical Hit Rating Calculation. Everything got neutered, lmao.
    And I thought that gear differentiation before was bad...
    (0)

  2. #2
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Just go to the "How to Dragoon Per Second" thread, post 4 and check out the weightings. Just, lmao. Looks like a rat getting caught in a blender. It's nasty.

    Also, does the 0.0002330 multiplier fit your Critical Damage scaling data points Viridiana? (or resemble it at least)
    (0)
    Last edited by Dervy; 07-03-2015 at 11:10 PM.

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    Also, does the 0.0002330 multiplier fit your Critical Damage scaling data points Viridiana? (or resemble it at least)
    Fits pretty close to what I have so far, yeah. Got anything for the % damage, though?
    (0)

  4. #4
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    It's roughly the same. Could you try ((CRT-354)*0.0002717)+1.4370748 and for any Data Points that don't fit properly, give me the Critical Hit Rating, and the min/max damage values with no crit + crit?

    EDIT: For Critical Hit Chance, use (((CRT-354)*0.0233018) + 4.9508) instead. Just makes it so it's a whole number %. Excel converts 10% to 0.1, for example, that's why the calculation was off (or you could multiply by 100)
    (0)
    Last edited by Dervy; 07-04-2015 at 12:25 AM.

  5. #5
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    It's roughly the same. Could you try ((CRT-354)*0.0002717)+1.4370748 and for any Data Points that don't fit properly, give me the Critical Hit Rating, and the min/max damage values with no crit + crit?
    Well, that fits pretty well (within rounding errors, basically). The only times I get things that don't match my observations is when there's an oddity in my observation (incomplete range or too much range).
    (0)

  6. #6
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Yeah well, the Critical Hit Damage Formula is pretty much like my own Damage Models. Heavily reliant on the numbers and rounding range. It's annoying, but not much else we can do really.

    Updated Crit Damage Formulae: ((CRT-354)*0.0002335)+1.448234

    Turns out the Critical Hit Damage and Critical Hit chance scaler is very close.
    (0)
    Last edited by Dervy; 07-04-2015 at 02:24 AM.

  7. #7
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Big overhaul complete for the sim.

    v0.4.2 - Download
    DRG Cross Class (Internal Release) supported
    DRG damage formulas updated to level 60
    DRG level 60 rotation fully supported - test rotation updated
    New additions to UI functionality
    * Damage Contribution by Skill - outputs a recount-like table
    * Stat Weight Calculator - warning, runs sim 10+ times, so use lower trials unless you want to wait for an hour

    Please note if you want your class/job to be implemented, I will need your class's damage formulas.

    I've changed my planned release schedule to be whichever class gives me their formulas on a first come first served basis. Hopefully this will motivate some theorycrafters to get cracking.
    (0)

  8. #8
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    As a fellow summoner, I'm sure you want to include our class as well... but how do we even go about figuring out the damage formulas? I personally have no idea how to weight stats now with the spell speed change, and have no idea how I would even go about figuring that out. Is it really going to be a matter of finding a baseline with next to no gear on and applying small bits of various stats and seeing how (across a semi-decent sized data set) the numbers change? Seems very tedious, not looking forward to something like that.
    (0)

  9. #9
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Well you (or someone) would need to test damage from abilities with different sets of gear, then we can find the weights.

    If by "stat weights" you mean by the formulas by which they are applied, then yes, we'll have to do tests with materia (such as 0 gear, and then adding 4, 8, 12 int materia).

    If by "stat weights" you mean "which stats are best for my class" well you don't need to figure that out, the point is to run the sim to figure that out for you.

    Of particular note is how stats affect pets...afaik we have little to no data on that, esp on pet recast timers and how long they take to animate abilities.
    (0)

  10. #10
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    If people start collecting data for me whilst I'm away, (which is 3 weeks), I should be able to get a few half working models for other Jobs the moment I return.
    (0)

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