How is it a waste? You get instant cast, 2s~ of mobility and the ability to double pop.You're still going to waste a straighter shot proc unless you either have an oGCD ready, or you delay your next weapon skill cast.
It's lost when it refreshes twice during a cast, and then you're losing either cast time for your next weaponskill if it refreshes right after a BL or another oGCD (which you have plenty of mind you) if you try to double it up inbetween the GCDs.
The buff for straighter shot doesn't appear until either 1) The animation for heavy shot finishes or 2) You cancel the animation on heavy shot with an oGCD. It wasn't as bad before because you had 2.5 GCD with instant cast. Now you have a 1.5 cast in that GCD, meaning your animation doesn't start until you're 1.5 seconds into the GCD. Same if you try to refresh straight shot's buff when it runs out and you gain the instant shot proc from your previous heavy shot. It's like firestarter, except you can also have problems with the latter since SS is part of your prioirty cycle outside of "use when proceed".
MCH doesn't even have this problem for split shot procs because their animation is pretty damn short that it works even with 1 GCD. It just screams terrible design, and it's one of the reasons why I can not get used to playing BLM; it's utterly infuriating to see firestarters/straightershot buffs scroll down my SCT in the middle of my heavyshot/fire I, and then see another one scroll down.
Last edited by RiceisNice; 07-11-2015 at 09:35 PM.
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