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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Odowla View Post
    You have time.. seriously, don't mash your heavy shot. you can hit the procs fine. MCH casts and procs are exactly the same.
    MCH's split shot has a much shorter animation in comparison to Heavy shot that they wouldn't run into the same problem even with a GCD of 1 second. I'd go nuts if MCH had the same problem as straighter shot procs. I wouldn't mind holding off casting my next heavy shot if it didn't mean holding it off for .5-1 second (which again, adds up over a long fight) It bothers me from a design standpoint that you'd add something that does not build onto a class, but instead go against it. Doubly so when both counterparts of the class play more-or-less the same because of it.
    (1)
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  2. #2
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Odowla View Post
    You have time.. seriously, don't mash your heavy shot. you can hit the procs fine. MCH casts and procs are exactly the same.
    They're not exactly the same at all. Play a Bard before trying to make that comment. :/
    (2)

  3. #3
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Aiselia View Post
    They're not exactly the same at all. Play a Bard before trying to make that comment. :/
    I.. not to question your intelligence, buut uh. How exactly are the procs not exactly the same? I've played with with their casting stance...

    they are uh..
    exactly..
    the..
    same..

    like.. don't mash. serously it solves your wasting a proc problem..
    (1)

  4. #4
    Player
    Viar's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    93
    Character
    Ria Arrow
    World
    Cerberus
    Main Class
    Bard Lv 60
    Quote Originally Posted by Odowla View Post
    like.. don't mash. serously it solves your wasting a proc problem..
    I don't mash. I queue my skills, and the only way not to cast SS on proc is to move as you see proc appear on the screen which still interrupts the cast because there's a slight lag before it appears on the hotbar. Time wasted on that dancing around the problem wrecks the timing of off-GCD skills. If it's still not the problem for you, try watching out for procs while keeping an eye out for healers' MP bars (and soon for everyone's TP bars as well). And simultaneously watching out for EA to be off CD. For BL to suddenly proc. For healers suddenly moving out of 20 y radius. For AoE's.

    SMN, the only other job working on priority rotation instead of combo rotation, don't have to do nearly as much. MCH don't have this problem with procs wrecking their timings since they can force procs.
    (0)

  5. #5
    Player
    Temjiu's Avatar
    Join Date
    Dec 2014
    Posts
    154
    Character
    Kulthoen Akkiran
    World
    Lamia
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Odowla View Post
    I.. not to question your intelligence, buut uh. How exactly are the procs not exactly the same? I've played with with their casting stance...

    they are uh..
    exactly..
    the..
    same..

    like.. don't mash. serously it solves your wasting a proc problem..
    In all honesty, it sounds like you are missing the point of the primary issue (and the relevance of this discussion). Read Rice's posts above this for some detailed info on the proc they are mentioning. I think you are referring to the stance function, not the skills that are being impacted negatively by it. in this case, it's bloodletter, an oGCD ability that procs when a DoT crits. since your DoT ticks are not easily trackable (that is, when they tick), and it's outside of your control, It is nigh impossible to predict when this proc will occur, and when the CD on BL will reset.

    since it is random, is can also trigger often in rapid succession...as a matter of fact, it often does. prior to WM, this wasn't an issue as the skill itself has a very fast animation, and being oGCD, didn't impact rotation, so you could easily take advantage of the rapid double procs. now, with WM, the only way to take advantage of the double procs is to NOT be casting. It's simply a very big example of why the dynamic change in BRD impacted playstyle and its original mechanics.

    Whereas the MCH is literally designed from the ground up to function with GB in mind (none of its procs rely on a mechanic outside of your control that is random), the MCH controls when and if it's procs occur, and on top of that it has special abilities designed to a) reduce the RNG factor, and b) bypass the limitations of the dreaded cast bar. Is the design perfect? I don't think so, but it's a far cry from taking a similar mechanic and dropping it on a class that was very much designed for a different mechanic. Imaging trying to attach wings to a car and get it to fly, and compare that to a plane that was designed from the ground up to fly. It's a drastic example, but it shows the concept. the bloodletter issue falls under similar principles.
    (1)

  6. #6
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Odowla View Post
    How exactly are the procs not exactly the same?
    Which Machinist skill can randomly reset its cooldown based on a random chance from crits from your DoT, potentially multiple times within a single GCD?
    (4)

  7. #7
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by mb52139 View Post
    Its odd how you disagree that MCH has several advantages, then agree to several advantages.
    I did not know that agreeing to two minor points came out to be several. MCH Main advantage is its mobility. Fix the mobility issue and as rice has said shorten heavy shots animations and all is good (went and checked after reading. God that pull back is long.)
    (0)

  8. #8
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I mean.. theres no problem with it. I think you might be reacting too slowly.

    MCH is also a priority rotation, its not like you can force procs all the time


    also, implying situational awareness is hard, we cover the same roles .. dunno why its like that's hard or something..

    try doing the same while kiting 2 renauds in t7 savage -_-
    (0)

  9. #9
    Player
    Viar's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    93
    Character
    Ria Arrow
    World
    Cerberus
    Main Class
    Bard Lv 60
    Quote Originally Posted by Odowla View Post
    I mean.. theres no problem with it. I think you might be reacting too slowly.
    As a BRD who cleared TEX with 1.5-sec lag, no, I don't. My lag is much less now, but I still can't catch every 10th proc with my fingers trained to press GCD just as it is off cooldown.

    MCH is also a priority rotation, its not like you can force procs all the time
    Get your BRD to 52, spam HS at the dummy, use the proc. See the problem for yourself before dismissing it. It is one of only valid complaints, not even QoL things.

    also, implying situational awareness is hard, we cover the same roles .. dunno why its like that's hard or something..
    For 90% of players who played BRD? Yes. Minuet makes BL/SS procs clunky. Forces you to pay more attention to the hotbar than you should. Lowers situational awareness quite a bit, even when I'm used to mechanics.
    (3)

  10. #10
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Aiselia View Post
    Which Machinist skill can randomly reset its cooldown based on a random chance from crits from your DoT, potentially multiple times within a single GCD?
    Seeing as how dots only tick once every 3 seconds, I don't think any class in this game has a cool down that can randomly reset multiple times in a single Gcd.
    (0)

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