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  1. #10
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ipkonfig View Post
    Healer's emergency heals, outside of Bene, are abilities (Essential Dignity, Tetra, Lustrate) and are unaffected by Convalescence, or Defiance for that matter making them less efficient means of healing which requires your healers to spend more time/mp to boost you back up.
    Yes, this is a problem. They're already aware of the issue, hopefully they'll consider fixing it.

    Quote Originally Posted by Krr View Post
    So basically to justify taking DRK on a raid you have to not have a MNK in the group, be fighting a boss that deals primarily magical damage, is preferably but not necessarily parryable for access to reprise, and have the ot be a warrior willing to use deliverance because lmao sword oath paladins.

    However, both Paladin and Warrior can maintank these fights equally well, without the arbitrary requirement that the boss have a significant magical attack, and be fully optimal to slot in any standard 2-2-4 party composition.

    So, we've laid out the long list of arbitrary requirements needed to justify a Dark Knight in the group. What advantages does this afford the group, if any, that could not be had by replacing the Dark Knight with a Warrior or Paladin and allowing for more flexibility?
    I think DRK MT + WAR OT is going to be the best for magic fights since the DRK's anti-magic abilities are strong and you get the WAR's SP/SE and great DPS. So I'm anticipating the best raid setup may be to have your PLD level a DRK and swap classes based on the fight.

    I mean, I don't think this is good balance, but I think that's where it is right now for those looking to min/max.
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    Last edited by Giantbane; 07-11-2015 at 07:19 AM.