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  1. #33
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Kaedan View Post
    I shouldn't have to say it, but I will: FFXIV borrows a LOT from FFXI, especially the pattern in which they release content, etc. Not to mention they've copied, not based off... copy-pasted, a lot of assets like monsters. Even the armory system is a lot like the Subjob system in FFXI.

    Sorry, but SE has an established "rhythm" to it that is easily seen between not only FFXI and FFXIV, but all it's games.
    You don't play Final Fantasy much do you? Literally EVERY SINGLE ONE " Not to mention they've copied, not based off... copy-pasted, a lot of assets like monsters. " has done this.

    And the armory system is like several FF games.

    I loved XI but you are comparing a EQ era MMO to a post WoW apocolypse era MMO on steroids. They reset gear every single patch you really thing they are going to stall out for multiple expansions

    Quote Originally Posted by Windklinge View Post
    but the matter of fact is WOW did a bad thing to mmos back then. blizzard made nearly all new age mmo players think that each addon NEEDS to reset everything and raise max level every time. .


    WoW is the worst thing to happen to MMOs bar none. Quote in my sig sums it up nicely.

    The homogenization of game genres is unbelievable. People play a MMO (note the middle M being MULTIPLAYER) and demand the capability to solo their way through the whole game. That is what they made solo player games for.
    (4)
    Last edited by Zarzak; 07-10-2015 at 07:00 PM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.