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  1. #141
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Klb600 View Post
    Lol how else will they pad out the main scenario quest without lvl locking you out of progression and forcing you to grind exp hours on end? Trust me this will never happen..
    That's not true, it will eventually.

    FFXI started at level 50, only in Japan. After a few major updates, it was increased to 65. Then 70 for the NA beta, and then finally 75 shortly after NA launch.

    The cap stayed at 75 for a LOOOOONG time. All the way through CoP, ToAU, and WotG. I expect the same will happen with FFXIV. We might even stay at 60 next expansion.
    (0)

  2. #142
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kaedan94 View Post
    That's not true, it will eventually.

    FFXI started at level 50, only in Japan. After a few major updates, it was increased to 65. Then 70 for the NA beta, and then finally 75 shortly after NA launch.

    The cap stayed at 75 for a LOOOOONG time. All the way through CoP, ToAU, and WotG. I expect the same will happen with FFXIV. We might even stay at 60 next expansion.
    I shouldn't have to say it, but I will: FFXI and FFXIV are 2 completely different games. Remember in FFXI you had to call for help to have someone kill a mob for you? Yeah, I guess because that was in FFXI that means it may eventually happen in FFXIV one day.
    (3)

  3. #143
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Tonkra View Post
    lol... accomplished? accomplisment for killing 1000.000 trash mobs.. right that is an accomplishment.. i feel sorry for you if you havent played or enjoyed a MMorpg that doesnt use the cheap way of senseless exp treadmill reset O.O

    its not more like a filler.



    tons of filler quests that are boring as hell: and obviously there for filler purposes. seriously who isnt skipping the standard quest textboxes?

    its just running from exclamation mark to the next marker on the map to kill 2 trash mob goblins.. which i already had hundreds of times ago with different mob types. wohoo.. "how fun"..

    THIS should be FUN??


    sigh. i played daoc for a long time myself. was my first mmo. you are basicly argueing a wall here mate.
    i tryed that myself for years. but the matter of fact is WOW did a bad thing to mmos back then. blizzard made nearly all new age mmo players think that each addon NEEDS to reset everything and raise max level every time.

    hence why you see so many players wanting it. since many of em think its NORMAL. while in fact its the lazyiest method of progression any dev team could come up with since its nothing more than a reset that creates the ILLUSION of progression. it also leads to abillity bloat over time.

    i am not a big fan of leveling myself i CAN deal with it if it doesnt happen too often and to fast (looking at you LOTRO) since if it happens every 12 months there is basicly no point on getting endgame gear which will be obsolte within a day after the next cap raise.

    can aswell quit and rejoin game later. no point staying on such a game over the long run after you reached current max.

    the matter of fact is most modern players have NEVER experiencd how GOOD an mmo without a cap raise CAN be. daoc proved this many times. even tough its too old now it was FUN for over 5 years for me and the max level was ALWAYS 50 even after 6? (forgot how many) expansions which all adding tons of content without making the old content obsolete like most modern mmos do it. and this is mainly why many new players of the past 5 years dont get why level cap raises are boring progression wise.

    and since it works and SELLS the industry wont stop doing it. the only question is when will the next lvl cap 70 arrive. if its already next year then i am likely to leave this game since thats just to fast i say.

    yes some people ENJOY the level procress. others dont. the sad fact is that nearly 90% of mmos these days force you to the cap raise. choices are very few sadly.
    (2)
    Last edited by Windklinge; 07-10-2015 at 04:57 PM.

  4. #144
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    The leveling experience could be better than what it currently is I admit, more focus on party play could help but overall the leveling phase as it's own sense of fun to it, plus getting new toys for each class is great too.
    Leveling phase and caps are fine, how the leveling phase currently is could be changed but otherwise it works fine.
    (1)

  5. #145
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kaedan94 View Post
    The cap stayed at 75 for a LOOOOONG time. All the way through CoP, ToAU, and WotG. I expect the same will happen with FFXIV. We might even stay at 60 next expansion.
    Part of the reason they got away with the lv75 cap for as long as they did was in part because gear swaps allowed them to implement infinite sidegrades (at the cost of job balance). The other half is because the devs didn't want to deal with the issues the subjob system would create if they increased the level cap past a certain point. hence why it was raised at what was supposed to be XI's last hurrah (Abyssea).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #146
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Dorfentyme View Post
    I shouldn't have to say it, but I will: FFXI and FFXIV are 2 completely different games. Remember in FFXI you had to call for help to have someone kill a mob for you? Yeah, I guess because that was in FFXI that means it may eventually happen in FFXIV one day.
    I shouldn't have to say it, but I will: FFXIV borrows a LOT from FFXI, especially the pattern in which they release content, etc. Not to mention they've copied, not based off... copy-pasted, a lot of assets like monsters. Even the armory system is a lot like the Subjob system in FFXI.

    Sorry, but SE has an established "rhythm" to it that is easily seen between not only FFXI and FFXIV, but all it's games.
    (0)

  7. #147
    Player
    fanservice's Avatar
    Join Date
    Sep 2013
    Posts
    245
    Character
    Astrid Merle
    World
    Leviathan
    Main Class
    Arcanist Lv 63
    I don't have a problem with leveling up...

    I have a bit of beef with power creep taking over, and more than doubling our stats in 10 levels from 2.0 to now, and it's going to grow within the Xpac, but I respect their efforts to curb the effect through level, and ilvl synch.
    (0)

  8. #148
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Windklinge View Post
    sigh. i played daoc for a long time myself. was my first mmo. you are basicly argueing a wall here mate.
    i tryed that myself for years. but the matter of fact is WOW did a bad thing to mmos back then. blizzard made nearly all new age mmo players think that each addon NEEDS to reset everything and raise max level every time.

    hence why you see so many players wanting it. since many of em think its NORMAL. while in fact its the lazyiest method of progression any dev team could come up with since its nothing more than a reset that creates the ILLUSION of progression. it also leads to abillity bloat over time.

    i am not a big fan of leveling myself i CAN deal with it if it doesnt happen too often and to fast (looking at you LOTRO) since if it happens every 12 months there is basicly no point on getting endgame gear which will be obsolte within a day after the next cap raise.

    can aswell quit and rejoin game later. no point staying on such a game over the long run after you reached current max.

    the matter of fact is most modern players have NEVER experiencd how GOOD an mmo without a cap raise CAN be. daoc proved this many times. even tough its too old now it was FUN for over 5 years for me and the max level was ALWAYS 50 even after 6? (forgot how many) expansions which all adding tons of content without making the old content obsolete like most modern mmos do it. and this is mainly why many new players of the past 5 years dont get why level cap raises are boring progression wise.

    and since it works and SELLS the industry wont stop doing it. the only question is when will the next lvl cap 70 arrive. if its already next year then i am likely to leave this game since thats just to fast i say.

    yes some people ENJOY the level procress. others dont. the sad fact is that nearly 90% of mmos these days force you to the cap raise. choices are very few sadly.
    Wow thanks for saying that, thats mostly what i feel like. but dont dare to. they coming after you very soon O.o

    Quote Originally Posted by VargasVermillion View Post
    The leveling experience could be better than what it currently is I admit
    Thats what i feel like, its almost the same formula as in ARR. often very similiar quests. purple areas 2 mobs spawn -> kill these trash mobs, do it 3 times over and return. FATE's seem no difference too.

    Would be cool if they implemented more innovative stuff than this. but i see that they have to rush through the development to give us an expansion so soon.

    more focus on party play could help but overall, plus getting new toys for each class is great too.
    .
    thats what i think too. im bored of these WoW'ish solo quest grind. solo quests are cool, if you have less time. but it is so.. eh.. nothing new.. it feels outmoded to me. and not just for me... for the press (gaming magazines), too.
    (1)
    Last edited by Tonkra; 07-10-2015 at 05:53 PM.

  9. #149
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Kaedan View Post
    I shouldn't have to say it, but I will: FFXIV borrows a LOT from FFXI, especially the pattern in which they release content, etc. Not to mention they've copied, not based off... copy-pasted, a lot of assets like monsters. Even the armory system is a lot like the Subjob system in FFXI.

    Sorry, but SE has an established "rhythm" to it that is easily seen between not only FFXI and FFXIV, but all it's games.
    You don't play Final Fantasy much do you? Literally EVERY SINGLE ONE " Not to mention they've copied, not based off... copy-pasted, a lot of assets like monsters. " has done this.

    And the armory system is like several FF games.

    I loved XI but you are comparing a EQ era MMO to a post WoW apocolypse era MMO on steroids. They reset gear every single patch you really thing they are going to stall out for multiple expansions

    Quote Originally Posted by Windklinge View Post
    but the matter of fact is WOW did a bad thing to mmos back then. blizzard made nearly all new age mmo players think that each addon NEEDS to reset everything and raise max level every time. .


    WoW is the worst thing to happen to MMOs bar none. Quote in my sig sums it up nicely.

    The homogenization of game genres is unbelievable. People play a MMO (note the middle M being MULTIPLAYER) and demand the capability to solo their way through the whole game. That is what they made solo player games for.
    (4)
    Last edited by Zarzak; 07-10-2015 at 07:00 PM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  10. #150
    Player
    Teleste's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    45
    Character
    Etheom Deva
    World
    Ultros
    Main Class
    Summoner Lv 55
    Quote Originally Posted by Zarzak View Post
    I loved XI but you are comparing a EQ era MMO to a post WoW apocolypse era MMO on steroids. They reset gear every single patch you really thing they are going to stall out for multiple expansions

    WoW is the worst thing to happen to MMOs bar none. Quote in my sig sums it up nicely.

    The homogenization of game genres is unbelievable. People play a MMO (note the middle M being MULTIPLAYER) and demand the capability to solo their way through the whole game. That is what they made solo player games for.
    I agree 100%. What we need is everything great from the 2.0 era spiced with something unique, or perhaps something nostalgic, and a few steps more in the sandbox direction. Companies are very scared to take such a huge risk these days with unique mechanics, but sooner or later someone is going to break the WoW mold and I pray SE achieves that.
    (2)

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