oh and...
just like they fixed the 1-shotting coblyns with multishot exploit
just like they fixed the cancelling leves exploit
just like they fixed the fishing rank 10 nodes exploit
(obviously being sarcastic cuz it took them months to fix them all)
Mew!
every times you post, a kitty dies. Please, think to kittens !
seriusly, every post you do it's something like that. Can you do something better in your life ?
also...
Then you TOTALLY right to bash something before released.Oh, I already am, I just like to check back on the forums to check on SE's plans.
You know, there was nothing wrong with FFXI's targeting system. It was simple, it still allowed you to assist players in need, and it works. Targeting and claiming is something very basic, and how many times have they fudge that trying to create something unique. I would love gundam style select multiple targets at once and attack all of them at once, if they are going to make it more complicated.
Every time you defend SE's incompetence makes me wanna use my cat flail 5000. It's like a baseball bat with nails and chains around it.
Sounds the same as how I remember the system in WoW to be but still, lets try the system before we claim its broken, shall we.
There are ways this kind of exploit can be avoided. For example, the exp a mob gives is based on the highest level character to attack the mob (similar to FFXI if they were inside the party, not sure if FFXIV is the same). Then, in this case, since the high level character will have such a large difference in level with the mob the parties exp will be low to non-existent.
I wouldn't mind this new claiming system in the case of things such as besieged in ffxi, but not in a party situation where you wanna do your own thing with your own group and do not want anybody interfering. If I wanted help in killing something, I can use "call for help" option and get no xp.
Last edited by Dyne; 08-27-2011 at 06:28 PM.
Not sure how it is now, but a few months ago, if there was a high level in your party, you got crap sp, and they get slightly higher sp. And then it was changed so the lower level gets more sp, and the higher level gets almost no sp. Not sure which came first. They keep switching things around, it's like they don't have testers with opinions, and prefer to use player outrage to get a good grasp on things.Sounds the same as how I remember the system in WoW to be but still, lets try the system before we claim its broken, shall we.
There are ways this kind of exploit can be avoided. For example, the exp a mob gives is based on the highest level character to attack the mob (similar to FFXI if they were inside the party, not sure if FFXIV is the same). Then, in this case, since the high level character will have such a large difference in level with the mob the parties exp will be low to non-existent.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.