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  1. #1
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    Join Date
    Mar 2011
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    Limsa Lominsa
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    315
    Quote Originally Posted by MrKupo View Post
    with reinforcements and exp chains, I can see how normal experiencing can be better than PLing. This would be especially true if chains can be broken by interrupting high level chars.

    For example, if you have a full party of 30s killing 40s raptors, those raptors are less likely to call in as many reinforcements and the exp chains will be maintained by the speed of the kills. On the other hand, if you have a PL r50 trying to change that up, the raptors will be calling in all nearby mobs to gang shank the PL on top of the fact that r50 is higher than r40s, thus making a chain impossible.

    Boom, counter PL system already stated in the release notes. Conversation over.
    Link system only works if there are nearby mobs. With higher level players helping an already speedy party doing chains, chances are areas would be very empty. Also keep in mind player mindset of sticking to only one area for leveling. Just like you only mention raptor parties, how many parties do you think that little area can support?
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  2. #2
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Quote Originally Posted by Dyne View Post
    Link system only works if there are nearby mobs. With higher level players helping an already speedy party doing chains, chances are areas would be very empty. Also keep in mind player mindset of sticking to only one area for leveling. Just like you only mention raptor parties, how many parties do you think that little area can support?
    As i said, if a high level player is helping, no experience chain. And it's not like a full party can kill a mob much slower than a PL. And the reinforcement system is different from a normal linking system in that it is based of the strength of the players attacking the mob. If there was a PL in the raptor area, that raptor would call all nearby raptors, and as you said it is a small area. Not only will the PL pull in a full gang of mobs, there will be no experience chain.
    Compare this to playing as we do now at the raptor camp. Fast kills one by one. The result in the new system is an increased rate in exp. You kill the mobs just fast enough to beat the respawn time, just as a PL would. The difference, more exp.

    PL would kill exp chain. that's basically my whole argument. If you have one player who has a level above the mob, the chain is broken. of course this is my assumption. The notes say that mobs chain when equal to or higher than the level of the attacking party, but does that mean average, highest individual level, or something else.
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    When all else fails, Heck the Bed.

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