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  1. #751
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I think 20 is the absolute minimum to maintain botd after geirskogul. If you queue your combos early, you should still able to get off a WT/F&C after using a 20s GK, giving me exactly 10ish seconds to do so. 21 gives you a whole second to reposition, but 20 is the absolute minimum I believe.
    (0)

  2. #752
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    21s also means you have time for Heavy Thrust or Phlebotomize before starting your next combo, which becomes very tight with 20s. I've lost BotD to that enough times to learn my lesson.
    (0)

  3. #753
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by seekified View Post
    21s also means you have time for Heavy Thrust or Phlebotomize before starting your next combo, which becomes very tight with 20s. I've lost BotD to that enough times to learn my lesson.
    I've tried to cheat it before at 20s but my latency just won't allow it. Ideally I'd have 22s so I can handle a stray AoE but usually don't have that luxury
    (0)

  4. #754
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Quote Originally Posted by spelley View Post
    Yeah, it's nice to get a few rotations in on A4. Now if only he'd stop sucking me into the tube right after using Geirskogul :P
    Man, those tubes drive me nuts. I think whether or not you get selected has to do with your aggro ranking, so you can cheese it with Elusive Jump, but only for one of the two legs. I'm trying to figure out a more consistent strategy for screwing over my teammates and padding my numbers...
    (1)

  5. #755
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Thendiel View Post
    Man, those tubes drive me nuts. I think whether or not you get selected has to do with your aggro ranking, so you can cheese it with Elusive Jump, but only for one of the two legs. I'm trying to figure out a more consistent strategy for screwing over my teammates and padding my numbers...
    A fun trick I've been doing is making sure I keep my BotD positionals (50% of the time anyway) even when facetanking the adds (or the tunnel add because you better believe it gets hit before my fall animation is done) by moving through them and doing Fang and Claw as they are in flank by time they start to turn around. If only I could find a way to consistently get Wheeling Thrust to do the same... Speaking of Elusive Jump, a fun thing to do is if I'm the only melee in the group (has happened twice) and I get tethered, I like to Elusive Jump into the pack of casters/ranged guys because damn if random pugs will actually move up to block them on their own.
    (0)

  6. #756
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by spelley View Post
    A fun trick I've been doing is making sure I keep my BotD positionals (50% of the time anyway) even when facetanking the adds (or the tunnel add because you better believe it gets hit before my fall animation is done) by moving through them and doing Fang and Claw as they are in flank by time they start to turn around. If only I could find a way to consistently get Wheeling Thrust to do the same... Speaking of Elusive Jump, a fun thing to do is if I'm the only melee in the group (has happened twice) and I get tethered, I like to Elusive Jump into the pack of casters/ranged guys because damn if random pugs will actually move up to block them on their own.
    You happen to notice if you are actually still getting the positional bonus when doing that (moving through mobs last second)? I don't think it was really worked in ARR, but i've tried doing it again in this expac and it at least feels like it works now; I just haven't really sat down and tested it.
    (0)

  7. #757
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by HeavensSword View Post
    SNIP
    You can definitely see it work. The damage is obvious enough to see. Basically, if you move through DIRECTLY TO THE BACK of the enemy and use it (don't try while still inside the mob), they will be partially turned when the move executes, giving you the flank positional. Works for Heavy Thrust too (but far less noticeable damage-wise of course). It basically is:

    Combo Finisher -> Stutter step to partially clip enemy -> Let your attack animation finish -> Move to the direct back of the enemy -> Hit Fang and Claw/Heavy Thrust as you touch/cross over the targeting ring.

    This works fairly consistently with my Canadian Latency (TM). It works especially well if you move through/attack as they are finishing up an attack animation (not just AOEs) as they don't usually start turning until they are done with it, and that fraction of a second delays it so you can get into the right positional for the flank.
    (0)

  8. #758
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Hey guys I don't have your weapon stats, aka weapon damage, autoattack damage, and autoattack delay.
    (0)

  9. #759
    Player
    Neyka's Avatar
    Join Date
    May 2015
    Posts
    60
    Character
    Neyka Kawaii
    World
    Faerie
    Main Class
    Lancer Lv 60
    It occurs to me that for stat weighting, skill speed is more of a break-point style of stat. In other words, each point of skill speed increases dps by a small amount, but when it reaches a high enough thresh-hold to produce a more efficient rotation, you get a significantly larger dps increase.

    Of course, those thresh-hold values are going to be somewhat dependent on latency, but keep in mind that the stat weight values for skill speed probably don't reflect the increase from a more efficient rotation.
    (0)

  10. #760
    Player
    Mantrus's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Sieren Windsor
    World
    Cactuar
    Main Class
    Samurai Lv 70
    How many enemies would it take for it to be worth drop Phlebotomize from the normal rotation to get more Geirskoguls out? I'm thinking this may be the ideal approach to handling multiple enemies while saving TP, like during Floor 2. And how many enemies would it take for HT > RoT spam to deal more damage than that?
    (0)

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