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  1. #1
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Quote Originally Posted by spelley View Post
    Yeah, it's nice to get a few rotations in on A4. Now if only he'd stop sucking me into the tube right after using Geirskogul :P
    Man, those tubes drive me nuts. I think whether or not you get selected has to do with your aggro ranking, so you can cheese it with Elusive Jump, but only for one of the two legs. I'm trying to figure out a more consistent strategy for screwing over my teammates and padding my numbers...
    (1)

  2. #2
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Thendiel View Post
    Man, those tubes drive me nuts. I think whether or not you get selected has to do with your aggro ranking, so you can cheese it with Elusive Jump, but only for one of the two legs. I'm trying to figure out a more consistent strategy for screwing over my teammates and padding my numbers...
    A fun trick I've been doing is making sure I keep my BotD positionals (50% of the time anyway) even when facetanking the adds (or the tunnel add because you better believe it gets hit before my fall animation is done) by moving through them and doing Fang and Claw as they are in flank by time they start to turn around. If only I could find a way to consistently get Wheeling Thrust to do the same... Speaking of Elusive Jump, a fun thing to do is if I'm the only melee in the group (has happened twice) and I get tethered, I like to Elusive Jump into the pack of casters/ranged guys because damn if random pugs will actually move up to block them on their own.
    (0)

  3. #3
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by spelley View Post
    A fun trick I've been doing is making sure I keep my BotD positionals (50% of the time anyway) even when facetanking the adds (or the tunnel add because you better believe it gets hit before my fall animation is done) by moving through them and doing Fang and Claw as they are in flank by time they start to turn around. If only I could find a way to consistently get Wheeling Thrust to do the same... Speaking of Elusive Jump, a fun thing to do is if I'm the only melee in the group (has happened twice) and I get tethered, I like to Elusive Jump into the pack of casters/ranged guys because damn if random pugs will actually move up to block them on their own.
    You happen to notice if you are actually still getting the positional bonus when doing that (moving through mobs last second)? I don't think it was really worked in ARR, but i've tried doing it again in this expac and it at least feels like it works now; I just haven't really sat down and tested it.
    (0)

  4. #4
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by HeavensSword View Post
    SNIP
    You can definitely see it work. The damage is obvious enough to see. Basically, if you move through DIRECTLY TO THE BACK of the enemy and use it (don't try while still inside the mob), they will be partially turned when the move executes, giving you the flank positional. Works for Heavy Thrust too (but far less noticeable damage-wise of course). It basically is:

    Combo Finisher -> Stutter step to partially clip enemy -> Let your attack animation finish -> Move to the direct back of the enemy -> Hit Fang and Claw/Heavy Thrust as you touch/cross over the targeting ring.

    This works fairly consistently with my Canadian Latency (TM). It works especially well if you move through/attack as they are finishing up an attack animation (not just AOEs) as they don't usually start turning until they are done with it, and that fraction of a second delays it so you can get into the right positional for the flank.
    (0)