Quote Originally Posted by Camate View Post
Especially in regards to the first point above, due to the fact that FATE monsters' HP will increase based on the amount of participants of the previous occurrence of the FATE, it makes it so more work is required to complete it. This in turn increases the feeling that the experience points reward is not enough.
Isn't scaling supposed to be more of a real-time adjustment instead of relying on past numbers? It does sound hard to implement something like this but what you could do is something similar to the level-sync button, but instead of auto-syncing, it would be a participate button in order gauge out how many people are actually doing a fate, instead of automatically engulfing them just because they so happen to be in the area where the fate spawn.