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  1. #31
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Wow thanks! Northern Thanalan is really awful right now because too many people grinding there.
    (0)

  2. #32
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by niwaar View Post
    I just did a boss FATE chain in CWH. With armory bonus i got 31k xp for 2 fates. This is flat out unacceptable. Its not worth doing these fates. I expected 50k minimum from a fate chain. Nerf NT post 52 and give us real numbers for HW fates please.
    I agree to the Nerfing on N.Than FATE's post 52. The amount of people there is making it difficult for those pre 50 trying to level; even if you're in a group. There is also the issue with too many people causing mobs to dissapear off screen and systems to lag.

    Quote Originally Posted by Eul View Post
    Wow thanks! Northern Thanalan is really awful right now because too many people grinding there.
    I refuse to go there as well to level up my new jobs.
    (2)

  3. #33
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Camate View Post
    We're currently working on this, and we're aiming to implement this as quickly as possible.
    Awesome~ thanks for the update.
    (0)

  4. #34
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Guys... if this obviously can be done... any chance of hunt marks difficulty being dynamically adjusted? Please? Kinda ridiculous when they melt away in like 20 seconds or so....
    (2)

  5. #35
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Camate View Post
    • Increase the amount of experience points earned.
    • Change the feature where the monsters' strength is adjusted depending on the amount of players that participated in the previous FATE. If players failed to complete a FATE, the previous number of participants will not count and a modifier will not be placed on the new FATE.
    • Increase the range of the level sync.
    With the above adjustments, it will become easier to complete FATEs even with a small group, and you'll be able to earn more experience points.

    We're currently working on this, and we're aiming to implement this as quickly as possible.
    Great news TY!
    (0)

  6. #36
    Player
    tehomegaking's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Bird Brush
    World
    Diabolos
    Main Class
    Conjurer Lv 10
    Quote Originally Posted by Camate View Post
    Hello, everyone.

    We understand that there are currently the following issues with FATEs in 3.0 areas:

    With the above adjustments, it will become easier to complete FATEs even with a small group, and you'll be able to earn more experience points.

    We're currently working on this, and we're aiming to implement this as quickly as possible.


    Thank you so much.
    (0)

  7. #37
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Rufalus View Post
    Scaling FATE difficulty to the number of participants the previous time it was completed has never made sense.

    Say 30 players complete a FATE, then they all leave the area. Next time, 3 players attempt to do the same FATE, but the difficulty isn't set for 3 players now, it's set for 30.

    Now with this decrease in participation it takes a huge amount of time to drop the monster HP, maybe even making it difficult to complete in the 15 minute deadline.

    Basically participation numbers can be highly variable.
    True...it could be nice if some variable were snapshotted at maybe the 75%/50%/33% health marks. It's been disappointing flying over maps needing things to do, and not wanting to use up side quests I've out leveled, only to see empty fate after empty knowing that I will be there doing all the work myself unless it's one I have no choice to run from (even with my semi-party with Titan Egi / Eos & a rank 14 Chocobo). But it's human nature if you're flying over a map and see on fate being done at 50% and climbing! and the other at 0-5%... the best choice is to go to where the action's at. Which means once it gets down, whoever stumbles across it next has no chance. Doesn't matter how many people were there when the previous one finished, so much as how many are there as the new one starts and progresses. We don't need it to slow to a crawl either, not having HP scale based on oncoming damage would help prevent the situations where people have a fate in range that goes 25% - 100 before you can even get there or you just get crummy bronze. Something for the developers to consider... once people who up for a fate, a hidden scaling damage resistance buff that controls the speed of its completion to be above a reasonable lower threshold is good too, what we don't want either is people just swarming the middle part of a fate and leaving a few to finish it off if they know its resistance would just scale back down with an enmasse departure and putting the remaining effort on the handful willing to stay.

    Maybe... based on how much damage is coming in across how many users from the beginning of conflict to 33% completion mark, scale it for the remaining portion and maybe reevaluate at 66% mark. It's more complex than that, that's just a high level idea.
    (0)

  8. #38
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by niwaar View Post
    since Northern Thanalan is an extremely small zone with a high FATE density, it will be the place where the pack goes.
    Except you cannot fly in Northern Thanalon. Even if the HW areas are larger, flying compensates for it quite a bit. Plus, flying is fun.
    (0)

  9. #39
    Player
    Inanna's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    38
    Character
    Inanna Sappho
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Thank you.
    (0)

  10. #40
    Player
    Alisa180's Avatar
    Join Date
    Jun 2015
    Posts
    155
    Character
    Miah Jawantal
    World
    Faerie
    Main Class
    Summoner Lv 80
    I'm so glad to hear the EXP issue with HW FATEs will be addressed.

    On one hand, I find N.Than fun, because of the huge number of people. Large group activites are something I live for in MMOs. On the other hand, I'm painfully aware that I only get gold in FATEs by being a SMN, hitting a random enemy in the crowd with Bio, then hitting Bane. On 'boss' FATEs, I'm lucky if I even get silver.

    And N.Than, ultimately, is a grind, and wears on you after a while.
    (0)

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