Quote Originally Posted by Jeckyl_Tesla View Post
I'm not saying there isn't QoL and bugs that need to be fixed. No there's quite a few, I know the delay is a pain and the whole aspect could be made smoother. As for a DPS buff, they don't need that, they already do enough if they play well. When harder content comes out that still punishes BLM and BLMs struggle on then, then I'm conceed to your point. At the moment, BLMs pull fine DPS and just have to learn to fights in order to play correctly. The average player, however, does not know how to do this. Hence why you don't buff it.

Also, people complaining about small adds. SMNs are shit on them too. Not enough HP to cast DoTs, a waste to use Ruin I/II, you can try to painflare, but that's just wasting DPS and you can use Dreadwyrm Trance, but that's just silly. Adds are melee and ranged physical areas, let them deal with it.
As i've said, give me a reason why in an optimal raid group there is a reason to take a BLM, when compared to a second melee or a SMN?

I agree with the nerf to AOE, but the single target damage was not buffed enough to compensate due to the losses in DPS that I outlined in my earlier post. If we had Fey Glow back to what it was and Ley Lines scaled of Spellspeed, we'd certainly be up there again, and only QoL is needed.

But then you have the issue with BLM's scaling the least from Int and WD. So we'll be further behind.

Sure, I can carry on with BLM and optimise and clear stuff. But why bother when I can just switch to monk/dragoon/ninja and do more dps and provide more utility to the party? Or a SMN and have better AOE/Better effective single target. And "Fine" is subjective. Take a look at the players that say there are issues, and then take a look at Puro's (RIP) spreadsheet from 2.x. I don't think its right for any class to be sub-optimal.

And I agree, small HP adds aren't great for SMN's either. At least they don't have a 3 second cast time - plus they can sacrifice mana and use instant cast Ruin 2, they are still better for large HP adds (Multi-DoT), and still better with effective single target because you WILL have to move at some point. Furthermore, if the boss can still be hit, at the very least they still have their DoT's on the boss and resort to Ruin 2 - whereas a BLM can just scathe, which is laughable.