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  1. #41
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by OneWingedSora View Post
    Was talking about multidotting the two versions of the boss which is like 50% of the fight.
    Iirc, they do more damage when stacked together. I dont like the idea to make healers dps less. Unless everyone tell me this tether does nothing. I saw a 4mins parse with whm being lowest at 450 dps.
    (0)

  2. #42
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    You don't have to Bane to multi-DoT though
    (0)

  3. #43
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Aikaal View Post
    Iirc, they do more damage when stacked together. I dont like the idea to make healers dps less. Unless everyone tell me this tether does nothing. I saw a 4mins parse with whm being lowest at 450 dps.
    They don't have to be stacked for me to multidot..
    (0)
    Kairi™

  4. #44
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Word. I'm an idiot. Now it makes sense to see sch pull so much higher dps
    (0)

  5. #45
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by StouterTaru View Post
    If they die before you can complete a fire cast, then Scathe should be popping them dead. Otherwise the issue is you.
    Or you could keep attacking the boss instead of casting lolscathe and
    1) risk losing astral fire
    2) waste mana screwing your astral fire rotation due to different mana amount locking you out of your fourth fire IV just to deal 700 damage to an add
    (2)
    Last edited by hallena; 07-08-2015 at 12:35 PM.

  6. #46
    Player
    NovaWulfe's Avatar
    Join Date
    Jun 2014
    Posts
    56
    Character
    Lilith Tyrannus
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    As a lvl 60 BLM main with some raid experience, I can agree that while BLMs may not necessarily be in an awful spot, simple QOL changes such as the lengthening of Enochian would make the class much more balanced with the other DPS classes.
    (2)

  7. #47
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    I don't think lengthening Enochian is necessary. For QoL purposes, I'd like to see Astral Fire/Umbral Ice have a duration of 12 seconds instead of 10, or have the checks(of whether or not you have both required buffs up) for casting Fire IV/Blizzard IV only be at the start of the cast, not the start and the end, to have a smoother response and make the rotation more fluid between boss mechanics.
    (5)

  8. #48
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Been doing a lot more farming all 4 pieces for every single person. My opinions as of now:

    A1: gotta hand it to SMN but they both smoke it, doesn't matter unless you're trying to speed run or something
    A2: SMN wins. Period.
    A3: Okay this one is interesting. On a parse, BLM will win probably even though there is a very real chance you can drop Enochian or have to B3 immediately upon phase change, depending on phase pushes with the "adds" compared to Enochian timers (have to try the fight more on BLM, been doing SMN more). SMN is just garbage in the actual add phase though, completely worthless on paper. However, it doesn't really matter IMO if BLM is far better in this phase, in the sense that I believe it's timed (so killing adds faster isn't particularly helpful if you can kill them in time regardless), and adds kinda get 2-3 shot regardless of if BLM is doing F4 or if other people are hitting them. I feel like SMN will do more to get a better clear, dealing with the mechanics more consistently and really working the double hit portion, though BLM will do well; regardless this is definitely a melee fight.
    A4: Also an interesting one. BLM is obviously much better at destroying these particular adds, but the orbs/lasers/getting grabbed are not BLM friendly unfortunately, unless you happen to be close by. I'm actually not sure if you can multi-DoT in P1, or rather, if it's beneficial. I like BLM on it for now, although some of the slow phase changes can be pretty annoying for BLM, SMN doesn't particularly like these phase changes IMO either in this turn. Also a melee fight.

    Just food for thought. Looking forward I could see almost all of these turns really shifting to SMN in a savage environment IMO if the mechanics are more in your face and require more bodies doing them, but we shall see!
    (0)
    Last edited by Sleigh; 07-08-2015 at 03:33 PM.

  9. #49
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by hallena View Post
    Or you could keep attacking the boss instead of casting lolscathe and
    1) risk losing astral fire
    2) waste mana screwing your astral fire rotation due to different mana amount locking you out of your fourth fire IV just to deal 700 damage to an add
    I CAN'T STOP CASTING THE BOOM BECAUSE I CAN CAST THE BOOM.

    BOOM >>> ANY MECHANICS

    Either BLM ST is uber, or BLM should be the one dropping their ST while the other dps continue to rape the boss, you can't have it both ways. God forbid you lose enochain by using a B3 and some Scathes to smash down the adds while the real ST dps stay on boss.
    (0)

  10. #50
    Player
    Kailii's Avatar
    Join Date
    Jun 2015
    Posts
    26
    Character
    Kailii Shahrizai
    World
    Balmung
    Main Class
    Samurai Lv 70
    I don't know whether to call it QoL or just a total rethinking, but simply put, I know 60 blm can perform the numbers. It doesn't need 'buffs'. However it doesn't feel like 50 blm did, and it isn't fun. Little tiny things that didn't matter before, like an add dying before a cast went off, that didn't matter, now do. In general it feels as if the highs are higher, but the lows are much lower. And given XIV's raid design, those lows occur plenty often. It just adds up to frustration. I don't enjoy playing blm, the class I mained for all of 2.0. And dps has nothing to do with that.
    (5)

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