Fair enough. I'm just saying, Alex NM is smoother and more fun from a DRG perspective even when compared to HM primals and dungeons. The former has very few anti-BotD mechanics.
Fair enough. I'm just saying, Alex NM is smoother and more fun from a DRG perspective even when compared to HM primals and dungeons. The former has very few anti-BotD mechanics.
I definitely agree on this. It'll be fun to see what they do with Savage, but most of this stuff gives pretty darn good uptime.
Well I'm not sure it's possible to have 0 skillspeed. Wearing nothing but a lance I have 428-74 (from the lance) so thats 354 skillspeed as a base?
so the skillspeed comparison would be between 638 and 354 right?
so i'm not quite sure what you're saying, but from your post it sounds like SS is just not very good?
Last edited by Outfoxed; 07-08-2015 at 03:10 PM.
Is there an enemy amount breakpoint for when it's worth dropping BotD in favor of an extra Geir?
Like let's say, in our wildest dreams, there are 20 enemies that just spawned and you have the option of doing a Geir on them but you will lose BotD for 45s (hypothetical numbers!). If you would save Geir these enemies would die before your next natural Geir and you just lost 4000 potency.
While that's a mighty extremist scenario, is there a realistic number where it's okay to drop BotD in favor of said potency?
In other words, there's absolutely no way we'll be able to drop all of our skillspeed in favour for critical and DET unless you can find away to make it all back.
The only exception is when you go for Ravana EX. You can then drop the i190 legs for the i180. (Idk ACC values for Alex Normal).
So if you drop 100 skillspeed, you need roughly 50 Crit to make the damage difference back, 55 DET, or roughly an even split of CRIT/DET.
And of course it's from 354 SS, lol. We can't go below that value. 354 basically is 0 as that's our base.
With our new stat weights, it doesn't seem like we need to even calculate the stats until there are gear of the same ilvl... Strength is worth a lot more than the secondary stats relative to how it was in ARR.
Take the Law 180 legs compared to Alex 190 legs for example. Law legs have 66 Det and 48 SS, while Alex legs have 54 Accuracy and 77 SS. In ARR you would look at what accuracy you need, and then maybe go with the Law legs instead of the Alex ones, because you can get the accuracy from somewhere else, and don't have to get that 77 SS that you don't want.
That is totally different now... Even though the Alex legs have accuracy and a ton of SS, they still have higher stat weights than the 180 legs with no accuracy at all...
Actually, the i180 legs weigh 0.1 higher than the i190 legs if you don't need the Accuracy.
Yeah, it's nice to get a few rotations in on A4. Now if only he'd stop sucking me into the tube right after using Geirskogul :P
So would you prioritize legs last then for tokens? That is my current plan, but might be dicey depending on ACC requirements in Alexander Savage (though there are always alternative pieces for ACC we could wear I suppose)
Last edited by spelley; 07-08-2015 at 08:52 PM.
I mean, I did say on another thread the problem isn't with our Job, but the fight mechanics themselvesBut yeah, it definitely does feel good to see 1k DPS.
I'm personally taking the little bit of potential DPS loss and only using the BotD cooldown after blowing duration w/Geirskogul right before phase transition (using it once we get back on the boss), and otherwise maintaining the "21sec+ is safe" rule for Geirskogul use. That way I can still maintain BotD even when getting sucked into the tube most of the time unless I get very unlucky with the timing, and if that happens I have the CD available to me to keep going. Can't count number of times that I proc my 4th, get sucked into tube and then JUST have enough time to throw the 4th on the mob in the tube to keep BotD going. So far it seems to be working pretty decently.
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