Okay. Given these stats:
Skillspeed: 638
Critical Hit Rating: 636
Determination: 377
DPS: 1226.983248
Skillspeed: 0
Critical Hit Rating: 827
Determination: 377
DPS: 1227.02418731662
At 2.5 GCD, or 0 Skillspeed, you need 189 more CRT to break even. Or you could say that you need roughly 1.5* more Skillspeed to meet the equivalence of CRT on damage, at our baseline of full i190 stats.
DET:CRT Item Budget is 1.04:1 if I remember correctly, so if we take those item budgets into consideration, we need approximately:
Skillspeed: 0
Critical Hit Rating: 720
Determination: 481
DPS: 1227.39713776695
Or, +100 CRT and + 104 Determination to break even.
Last edited by Dervy; 07-08-2015 at 07:09 AM.
Nice guide... thanks
going by the current design of the fights, most of the turns seem to have enough breaks that TP should not be an issue with proper invigorate usage, other than turn 2; so im not worried about TP efficiency tbh. even with 2.39 skill speed, i last around 4m20s or so
Is anyone else super happy with the fact that most Alexander fights are just... striking dummies? They're waaaaay easier than the initial 3.0 content from a DRG perspective. It's fun to actually execute the ideal rotation for a change.
Nobody is surprised considering they said Alexander (Normal) would be very easy, and roughly equates to First or Second Coil with 30% echo.
They said Savage would be as hard as Final Coil, without echo, though I'm sure it will easy up when they introduce comparable gear, just as FCoB was made easier with Poetics gear.
Last edited by Jonnycbad; 07-08-2015 at 02:14 PM.
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