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Thread: BRD/MCH Fixed!

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  1. #1
    Player
    Fitzy's Avatar
    Join Date
    Aug 2012
    Posts
    31
    Character
    Cara Crescent
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    Bard and machinist are both practically dead to me now.

    A lot of people seem to be misunderstanding the main problem that people have with the skill. Its not the loss of mobility or the damage that is the major problem for most people. The problem is that they made us into casters(bowmage) and forced a change of the entire playstyle of the job onto those of us who have been playing since 1.0/2.0.

    There were many other and far more effective ways of limiting our mobility and increasing damage then these stupid tacked on skills that dont feel like they belong on the job at all. For example, they could have gone with a passive buff that stacks up to say 3 stacks to increase your damage that you receive after standing still for a few seconds and the moment you move, the buff is removed and you get a debuff for like 15 seconds or something that prevents you from earning the buff again till it wears off and you stand still again.

    I dont have a problem with lack of mobility or damage but one thing i really hate is cast timers and to have them forced on us after playing for 2 years with almost all instant cast weaponskills is like a giant slap in the face to anyone that prefers the original playstyle.

    I'm sure if they added cast timers to all of dragoons, ninja or monks weaponskills that they would be pretty pissed off as well.

    And to those that keep saying if you dont like it, dont use it, you might as well tell the person to switch jobs or something because if the stance happens to provide a significant increase in damage over not using it, you can gaurantee no one will be inviting you to a group if you dont use it. It would be like bringing along a summoner that doesnt want to use DoTs, thats sure to go over well with the party.
    (12)
    Last edited by Fitzy; 07-08-2015 at 01:59 AM.

  2. #2
    Player
    Ephemiel's Avatar
    Join Date
    Jun 2015
    Posts
    44
    Character
    Anevyae Telbrenique
    World
    Coeurl
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fitzy View Post
    There were many other and far more effective ways of limiting our mobility and increasing damage then these stupid tacked on skills that dont feel like they belong on the job at all. For example, they could have gone with a passive buff that stacks up to say 3 stacks to increase your damage that you receive after standing still for a few seconds and the moment you move, the buff is removed and you get a debuff for like 15 seconds or something that prevents you from earning the buff again till it wears off and you stand still again.
    So you want WoW's Marksmanship Hunters. Their mastery increases their damage and range if they stand still and gives them a debuff that removes the mastery if they move for a certain amount of time. If they stand still afterwards, they gain a buff that, after another certain amount of time, either removes the debuff or reactivates the mastery.
    (0)

  3. #3
    Player
    Fitzy's Avatar
    Join Date
    Aug 2012
    Posts
    31
    Character
    Cara Crescent
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Ephemiel View Post
    So you want WoW's Marksmanship Hunters. Their mastery increases their damage and range if they stand still and gives them a debuff that removes the mastery if they move for a certain amount of time. If they stand still afterwards, they gain a buff that, after another certain amount of time, either removes the debuff or reactivates the mastery.
    Honestly never played WoW, was a FFXI player so i wouldn't know.

    Ultimately it was just an example i could think of from the top of my head as a way that achieved the same effect as WM without completely butchering the class but there are many other ways it could be done also.
    (2)