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Thread: BRD/MCH Fixed!

  1. #1
    Player
    Vyshan's Avatar
    Join Date
    Jun 2015
    Posts
    29
    Character
    Kiku Dawnwarden
    World
    Balmung
    Main Class
    Machinist Lv 60

    BRD/MCH Fixed!

    Or at least SQEX thinks they are.

    Personally, I think it's hilarious that people are complaining about their DPS being absurdly low, and your method of remedying that, is to further lower the Potency of their attacks.

    Also, we can't TOGGLE OFF Gauss Barrel now, because of the 15 second recast. Once it's on, it's on for at least 15 seconds.

    SE be trollin', yo.
    (17)
    Last edited by Vyshan; 07-07-2015 at 08:26 PM.

  2. #2
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    You need to do your math better.
    Yes, they lowered the potency of some attacks, but exchanged that for added damage on EVERYTHING else.
    You CAN'T deny that you WILL be doing more damage under the effects of WM or GB than you were before the patch.

    Is it enough? Does it make BRD/MCH DPS in line with the other ones? I don't know, most likely not, and it likely never will because you have buffs and stuff.
    But it's undeniably more.
    (30)

  3. #3
    Player
    Vyshan's Avatar
    Join Date
    Jun 2015
    Posts
    29
    Character
    Kiku Dawnwarden
    World
    Balmung
    Main Class
    Machinist Lv 60
    Still not going to use Gauss Barrel.
    Having my autoattacks and mobility are more valuable to me.

    But hey, /golfclap to those who view this as a fix.
    (16)

  4. #4
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    If you value mobility over DPS, go for it.
    (21)

  5. #5
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    I've already noticed the difference while in Alexander.
    The option to toggle, even with a cooldown, is much better.


    And for real, if your idea of "fixing" was to remove the stances...they clearly weren't going to.
    (16)

  6. #6
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by sirDarts View Post
    If you value mobility over DPS, go for it.
    Can't DPS if you're dead.
    (18)

  7. #7
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    The changing WM to a stance instead of a cast is good, not sure about the severe decrease on the potency of so many skills however. I have yet to try measuring the DPS increase/decrease but based on the cast timers for skills while under WM not changing alongside the potency decreases I have a feeling if there is any DPS increase it will be marginal at best and potentially not an increase at all due to the 20>30% WM increase benefit offset by those potency decreases. I will have to check in game though to be sure, I would like people who have already done some tests prior to and after the patch comparing parser data to say if they noticed any difference.
    (1)
    Last edited by Snugglebutt; 07-07-2015 at 08:59 PM.

  8. #8
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Twilite View Post
    Can't DPS if you're dead.
    Yes because having a cast bar is the same as being dead.
    (45)

  9. #9
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    They made WM/GB instant cast and increased damage to 30%. They lowered potency on a couple moves but gained not only instant cast of their turret buff but 10% more damage to -everything- else.

    If you're going to whine, at least do it right.
    (4)

  10. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    The extra 10% damage on your DoTs from Wanderer's Minuet more than makes up for the potency hit Sidewinder took, not sure about Machinist though. That isn't even factoring in anything else but the DoTs potency, I'm far too lazy to think about the effect it will have on the rotation as a whole, but it's very apparent that Sidewinders potency nerf was to balance out the 10% buff on DoTs, while Empyreal Arrows nerf was simply to balance out the 10% damage buff it gets (240+20%=288, 220+30%=286, not a massive difference).
    (2)
    Last edited by Nalien; 07-07-2015 at 08:58 PM.

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