The overall increase to damage more than compensates for the potency nerf since MCH sustained DPS was the issue.
It was lagging about 20-% behind other DPS.
I think this brings it up nice.
The overall increase to damage more than compensates for the potency nerf since MCH sustained DPS was the issue.
It was lagging about 20-% behind other DPS.
I think this brings it up nice.
I'm pretty sure just keeping it on is overall worse.
auto attack nearly hits 1 for one on skills and is 100 potency, we lose it.
testing it out the barrel seems to do nothing to turrets so can ignore them.
to gain 30% on potencies of 140,180 and 200
potenices with auto attack would be 240,280,300
potencies with no auto attack and 30% barrel 182,234,260
for being able to use a 180 potency move every 20 seconds you sacrifice about 8 shots of 40-60 potency.
It would be a good increase in damage if we could put it on then take it off after a combo of moves but now you cant take it off untill the recast is finished.
I'm pretty sure you haven't even tried it yet. MCH is monstrous now.I'm pretty sure just keeping it on is overall worse.
auto attack nearly hits 1 for one on skills and is 100 potency, we lose it.
testing it out the barrel seems to do nothing to turrets so can ignore them.
to gain 30% on potencies of 140,180 and 200
potenices with auto attack would be 240,280,300
potencies with no auto attack and 30% barrel 182,234,260
for being able to use a 180 potency move every 20 seconds you sacrifice about 8 shots of 40-60 potency.
It would be a good increase in damage if we could put it on then take it off after a combo of moves but now you cant take it off untill the recast is finished.
Friend gave me the wrong info so edited.I'm pretty sure just keeping it on is overall worse.
auto attack nearly hits 1 for one on skills and is 100 potency, we lose it.
testing it out the barrel seems to do nothing to turrets so can ignore them.
to gain 30% on potencies of 140,180 and 200
potenices with auto attack would be 240,280,300
potencies with no auto attack and 30% barrel 182,234,260
for being able to use a 180 potency move every 20 seconds you sacrifice about 8 shots of 40-60 potency.
It would be a good increase in damage if we could put it on then take it off after a combo of moves but now you cant take it off untill the recast is finished.
Last edited by Pluvia; 07-07-2015 at 08:09 PM.
Plus the recast timer is for putting it back on you can take it off at any point.
oh? I'm here right now at the training puppet in my garden unable to take it off until recast is on.
edit for proof:
https://dl.dropboxusercontent.com/u/...0gifs/look.png
see the circle on the barrel move telling me shut up I cant use it yet after pressing it with the barrel on?
Last edited by Rivez; 07-07-2015 at 08:11 PM.
Just finished the second floor of Alexander. Overall the burst damage is now really good, the 10% across everything else still makes up for Ricochet and Gauss Shell. However there is still a fair bit of movement so leaving it off means you can attack with more consistency. So unless you are stationary 80% of the time, it's best to keep it off between cooldowns.
I thought it was amazing on reading. I was going to proc the second hit, stick it on with quick reload into a 3 hit combo while using the extra moves on the barrel for good dps. Add quick firing to the mix if its on cooldown and then take it off so no actual casting times.
the not being able to take it off when i wanted to made me quite annoyed.
mainly because its 20 seconds for the skill and 15 for the recast so you might aswell just keep it on if you want to be using that skill.
My only complaint is that reload doesn't line up with wildfire so you have 30s EXTRA downtime before you can burst again IF you reload after wildfire bursting
Actually, that's what I'm wondering.
Our CD's do not line up with Wildfire. Is it a DPS loss to use Wildfire with what we have (aka, without reload?) or should be hold our reload to line up with our Wildfire?
Personally I keep wildfire for reload at least, feels like a waste without it
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