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  1. #1
    Player
    heit's Avatar
    Join Date
    Jun 2011
    Posts
    80
    Character
    Reeve Makoto
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by airshowboat View Post
    For the most part, yes. Its worth delaying blood for blood to line up with wildfire, rapid fire, and hawk eye. The 2nd wildfire will not line up with reload and will rely on procs for heavy damage.. However, poping it right away should allow your 3rd wildfire to line up with your 4th reload for heavy damage.
    Okay thanks I'll give it some more practice ^_^
    (0)

  2. #2
    Player
    WouldRuin's Avatar
    Join Date
    Jul 2015
    Posts
    2
    Character
    Rinh Ashe
    World
    Phoenix
    Main Class
    Machinist Lv 53
    Is GB only worth using at 60? I'm only level 53 and so far it seems like a substantial DPS loss...
    (0)

  3. #3
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by WouldRuin View Post
    Is GB only worth using at 60? I'm only level 53 and so far it seems like a substantial DPS loss...
    From what I've seen, it scales with better gear and having Gauss Round and Ricochet make a difference.
    (0)

  4. #4
    Player
    airshowboat's Avatar
    Join Date
    Jul 2015
    Posts
    33
    Character
    Kaelan Loire
    World
    Lamia
    Main Class
    Machinist Lv 60
    Quote Originally Posted by WouldRuin View Post
    Is GB only worth using at 60? I'm only level 53 and so far it seems like a substantial DPS loss...
    At 53 it may benefit from stance dancing... Shot + auto attack > Shot + GB ... However, you will want GB on EVERY TIME you use lead shot and up for as many gauss rounds as possible. At 60, ricochet adds a nice chunk of DPS. At 60, the down time between using ricochet, lead shot, and gauss round is so small that its really not worth the complexity to stance dance. Just remember,the strongest potency attack in the MCH arsenal is lead shot, so its a must to have GB on for that.
    (0)

  5. #5
    Player
    WouldRuin's Avatar
    Join Date
    Jul 2015
    Posts
    2
    Character
    Rinh Ashe
    World
    Phoenix
    Main Class
    Machinist Lv 53
    Quote Originally Posted by airshowboat View Post
    At 53 it may benefit from stance dancing... Shot + auto attack > Shot + GB ... However, you will want GB on EVERY TIME you use lead shot and up for as many gauss rounds as possible. At 60, ricochet adds a nice chunk of DPS. At 60, the down time between using ricochet, lead shot, and gauss round is so small that its really not worth the complexity to stance dance. Just remember,the strongest potency attack in the MCH arsenal is lead shot, so its a must to have GB on for that.
    I just did a few tests on a dummy and it's definitely not a DPS gain. Best case is it is not a loss...! I'll try again when I get Gauss Round (54?) otherwise I'll wait till 60.

    I must admit as a relatively new player (played up to 30 in ARR) who picked up HW solely for Machinist I'm a little disappointed =(
    (0)

  6. #6
    Player
    airshowboat's Avatar
    Join Date
    Jul 2015
    Posts
    33
    Character
    Kaelan Loire
    World
    Lamia
    Main Class
    Machinist Lv 60
    Quote Originally Posted by WouldRuin View Post
    I just did a few tests on a dummy and it's definitely not a DPS gain. Best case is it is not a loss...! I'll try again when I get Gauss Round (54?) otherwise I'll wait till 60.

    I must admit as a relatively new player (played up to 30 in ARR) who picked up HW solely for Machinist I'm a little disappointed =(
    Yeah, gauss round is at 54 and it adds a 180 potency attack every 20 seconds. The job doesn't really feel complete until you hit 60 and get hypercharge & ricochet. At 53, I would suggest using it for your opening lead shot and taking it off. However, that is against single target. Always use GB for AOEs
    (0)

  7. #7
    Player
    Kasmiya's Avatar
    Join Date
    Jun 2015
    Posts
    85
    Character
    Zenna Rose
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I keep seeing everyone go back and forth between stance dancing and GB always on. I'm so confused atm lol.
    (1)

  8. #8
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kasmiya View Post
    I keep seeing everyone go back and forth between stance dancing and GB always on. I'm so confused atm lol.
    It is not ideal at this point. GB should only be off if you are in a situation where you are doing a lot of movement/dodging.
    (1)

  9. #9
    Player
    airshowboat's Avatar
    Join Date
    Jul 2015
    Posts
    33
    Character
    Kaelan Loire
    World
    Lamia
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Velhart View Post
    It is not ideal at this point. GB should only be off if you are in a situation where you are doing a lot of movement/dodging.
    Even if there is a gain, its probably so small that it isn't worth the extra complexity. Fact remains that: shot + AA > shot + GB. Once Ricochet, gauss round, and lead shot are used, there may be an opportunity to take advantage of those AAs. But again, there may only be 5-10 seconds between skills to drop GB for those AAs. Just doesn't seem that those few seconds will really change the overall dps.
    (0)

  10. #10
    Player
    Devilgunman's Avatar
    Join Date
    Nov 2014
    Posts
    6
    Character
    Devil Gunlady
    World
    Ultros
    Main Class
    Armorer Lv 50
    Quote Originally Posted by airshowboat View Post
    Fact remains that: shot + AA > shot + GB.
    Is this even true anymore? Correct me if I'm wrong after patch Clean Shot + GB does more damage than + AA, doesn't it?

    For example Hive Muskatoon AA = 57.2

    When Clean Shot is used, total potency + AA = 200 + 57.2 = 257.2

    With GB is on, total potency = 200*1.3 = 260
    (0)

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