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  1. #1
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Duelle View Post
    The intent was more to have something you can plan to weave into your rotation while keeping the instant-cast-mobile nature of BRD intact. I'm sure there are kinks that need to be dealt with to make it worthy of implementation, but it's just an idea I put together on the spot.
    That's actually not why I wouldn't.... It's just really reliant on songs that way and as much as I love being utility, I also don't feel great about us being tied to singing songs more than we are right now as it would force more down time unless invocation isn't a song..? then wanderer's I may also use a lot of TP depending on the skill used when under that effect right..? Idk... it needs a little work as you said..

    besides we were nerfed for being too useful with rain of death and hawk eye before, wouldn't that concept just defeat that logic? Idk... it just seems like we'd be given too much and be really tied to repeatedly using a song under quite a few situations....

    Edit: I reached my daily limit, so I'm going to just edit here.

    Quote Originally Posted by Duelle View Post
    Well, yeah. That's sort of the point. I figure a BRD could save it for Sidewinder with both DoTs up (or at least be faced with the choice of trippling TP cost for bigger burst or waiting until hitting verse V for the additional DoT). Also keep in mind Invocation has a 30 second cooldown, so it's not something you can really spam.
    Old Rain of Death lowered enemy attack, though. Verse II would put BRD in line with what DRG does (DRG would still be able to refresh the duration while BRD would not since the duration is shorter than the cooldown on Invoke). Verse IV could be changed into something else, but I had just read a thread about how DRKs don't have enough +Parry when I came up with the effects for it.
    But then if we're in I for too long due to Invoc being down then how will we maintain our tp until II? I'm not trying to poke holes into your concept, I think it's a good one... I'm just a little wary on it.
    (0)
    Last edited by Lillia; 07-07-2015 at 02:02 PM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lillia View Post
    That's actually not why I wouldn't.... It's just really reliant on songs that way and as much as I love being utility, I also don't feel great about being tied to singing songs more than we do right now as it would force more down time.. then wanderer's I may also use a lot of TP depending on the skill right..?
    Well, yeah. That's sort of the point. I figure a BRD could save it for Sidewinder with both DoTs up (or at least be faced with the choice of trippling TP cost for bigger burst or waiting until hitting verse V for the additional DoT). Also keep in mind Invocation has a 30 second cooldown, so it's not something you can really spam.
    besides we were nerfed for being too useful with rain of death and hawk eye before, wouldn't that concept just defeat that logic? Idk... it just seems like we'd be given too much and be really tied to repeatedly using a song under quite a few situations....
    Old Rain of Death lowered enemy attack, though. Verse II would put BRD in line with what DRG does (DRG would still be able to refresh the duration while BRD would not since the duration is shorter than the cooldown on Invoke). Verse IV could be changed into something else, but I had just read a thread about how DRKs don't have enough +Parry when I came up with the effects for it.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)