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  1. #1
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50

    Ways to fix BRD and MCH in a realistic way

    I posted in another thread an idea for a solution. Just wanted to share and get thoughts from not only the BRD's and MCH's but also the other players who don't want to see a repeat of 2.0 BRD.

    I understand the idea behind WM. But I think with BRD(and MCH), even though this is a fantasy game, they might have to use some sort or real world physics for these jobs to balance them. Here's an example:

    BRD- Mobility is their main bonus in this game, but as a DPS, we want to feel like we are hitting something. So I think they should make their dmg increase/decrease be based off of how it would be if you were physically playing the class. I think of most fantasy movies/novels/anime. Normally, archers can shoot while moving. We can agree to that. We also know that the longer an archer focuses/concentrates/pull back, the stronger and more precise the shot is. Now, WM has the right idea. When in that stance, I agree that AA should stop. If I'm aiming/focusing more, I'm not firing off as many shots. But my attack potency and/or critical chance for ALL of my skills should significantly increase.

    Now some of you will say "that still will make BRD OP and their DPS shouldn't even match melee DPS. This is where i agree and I don't agree. Yes, as the job is right now, it shouldn't be even with melee. But i think thats because the positive would still outweigh the negative. So lets add another snippet that would not only add some variety, spice, and challenge to the class/job, but add even more utility besides popping a song. my solution, add a debuff that reduces def while in WM along side of decrease mobility. Just like a real archer. If Im standing still focusing my power for a time, taking more time to aim and standing still while I do so, you best believe I'm gonna have a hard time defending myself. Either I do it very sparingly, time it, or end up having to move which cancels out my WM. I will let someone else come up with the potency number increase and the def debuff number while in stance, but this gives the person playing BRD options to increase DPS with consequences.

    MCH- same thing, use some real world physics as a basis. When I think of a person using guns, they are not pulling back on a string like BRD, so standing still wouldn't increase DPS as much. But, the only time I would see someone standing still with a gun while firing is either sniping or in full auto mode. With MCH, it should be quantity of attacks.
    I don't know how they could incorporate it into the game, but like I said about an archer, when I think of a person using a gun, I think about them pulling off shots faster than any other class, especially archer. They can keep their low potency, but their cool down for their weapon skills should be faster than 2.55. Im thinking when you use ammo, not only is your combo chance higher, but the speed in which you can use the 2.55 weapon skills should be faster. Or even just by default have MCH AA happen twice as fast as everybody else. Its a gun for crying out loud. And if they have to stand still using the gauss barrel (is that whats its called?), take away mobility and quantity of attacks but increase critical chance and lower defense will standing still.

    I also can kinda understand why SE added casting time to those new abilities. I have a better idea concerning that as well. Instead of the casting time(I think added to keep from spam switching) Why not just take away cast time BUT when you come out of the stance whether you move or cxl stance, infect the player with heavy for about 5 sec which reduces player movement speed by 10-20 % (Whichever number is more feasible). Once again, If ive been standing still as a brd or mch (think like being prone as a sniper) might take me a few seconds to get up to speed to run.

    All of this would give the player the one thing the BRD/MCH players are wanting. Choice. Let the onus be on the player, giving them the option to weigh sacrificing mobility for DPS, which is my idea of having utility, instead of having it forced on them.

    So....what do you guys think? Maybe SE will look into something like this?
    (1)

  2. #2
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    -def while on WM is a bad idea , look at what happened to DRG the whole 2.0 , dying to unavoidable mechanics because they had low mag def

    snaring a player with heavy on a dungeon/ raid is a another way to frustrate that player and his mates... ppl dont want brds now for low dps , but a dead dps does 0 dmg....and being snared in the middle of a huge red circle of death = FRUSTRATION and raise please ._.
    (0)

  3. #3
    Player
    meldon90's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Eien Lightspark
    World
    Ragnarok
    Main Class
    Lancer Lv 63
    BRD- Mobility is their main bonus in this game
    Nope, its not, their main bonus are the damn songs, why bards cant understand this?
    (18)

  4. #4
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Warlyx View Post
    -def while on WM is a bad idea , look at what happened to DRG the whole 2.0 , dying to unavoidable mechanics because they had low mag def

    snaring a player with heavy on a dungeon/ raid is a another way to frustrate that player and his mates... ppl dont want brds now for low dps , but a dead dps does 0 dmg....and being snared in the middle of a huge red circle of death = FRUSTRATION and raise please ._.
    I thought of that as well, which is why I think it will work anyway. The heavy doesn't have to be as crippling as like when you get hit while riding you chocobo. Just enough for a few seconds (maybe even 3 sec with 10-15% reduction in speed). Something to offset not having casting time for the song. Don't forget, Im trying to make this where there is significant risk for using it but great reward when used properly.

    I think it gives choice: Either pew pew like normal with little dps but more mobility, or risk a little mobility to layeth the smackdown. The thing is that with these ranged DPS, it should be our choice to time sacrificing mobility for DPS. Timing will be everything with this idea with BRD, so it makes the class not only usable by both newbies and pro's, but you can tell the difference besides just saying "this BRD sucks cause he doesn't use songs". It justifies giving us more DPS while putting us in "Harms way" just like melee DPS. i don't know if I'm making myself clear or not. Lol, I'm at work trying to type and keep my train of thought between phone calls.
    (0)

  5. #5
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    once u learn the boss like the back of your hand , there is no "risk" and u know when to use that song and dont care about being snared , a buff that provides dmg boost but has a debuff atached (snare , or -def ) is a no-no in my book.

    I wouldnt mind if brd and mch would be able to cast while moving and if u move while casting u add more casting time , something like that would cripple dps and be enough punishment for moving.
    (0)

  6. #6
    Player
    KylePearlsand's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    351
    Character
    Khona'ra Nhaja
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Warlyx View Post
    once u learn the boss like the back of your hand , there is no "risk" and u know when to use that song and dont care about being snared , a buff that provides dmg boost but has a debuff atached (snare , or -def ) is a no-no in my book.

    I wouldnt mind if brd and mch would be able to cast while moving and if u move while casting u add more casting time , something like that would cripple dps and be enough punishment for moving.
    Like blood for blood... an essential part of alot of dps kits which increases damage taken by 25%?
    (2)
    Hello, if you're reading this, then you should know this isn't part of the post.

  7. #7
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Quote Originally Posted by meldon90 View Post
    Nope, its not, their main bonus are the damn songs, why bards cant understand this?
    Bards sing? Naaah, that's just a myth.
    (0)
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    Glamour is TRUE ENDGAME

  8. #8
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    There was a mechanic in another game which had archers 'pull back' their bow. The longer a skill was held, the more damage the resulting attack would deal but in doing so you would have to stay in the same spot. Releasing the bow at the exact moment you hit the 'sweet spot' (which was basically just before the maximum) would double your chance at a critical hit.

    Now I'm not saying this mechanic would likely work in FFXIV, but it's a nicer mechanic than the current Wanderer's Minuet is simply because you still have options. Spammable arrows are still there, at reduced damage, but so are precision attacks. In practice what often happened is the weaker attacks weren't charged often, while the stronger attacks were used to their full effectiveness.
    (1)

  9. #9
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by meldon90 View Post
    Nope, its not, their main bonus are the damn songs, why bards cant understand this?
    Why would you think their main bonus is their songs? From what im hearing, the songs are becoming less important than making DPS check in the late stages of the game. Also...when I queue for a dungeon, only three roles pop up, DPS, Tank, and Healer. I don't see "Support" or "American Idol" listed. Also, the main bonus for people playing the class is mobility. Not singing. Why can't other classes understand this? Its DPS. If I really had someone in my party with a Bow and Arrow and mad skillz, I would be pissed if I looked over and he/she is singing Kumbaya instead of sniping the F**k out of a boss...They didn't create the BRD class to be the Alfred to your Batman. And I say Alfred cause as it stands right now, Robin can come in this game and do more DPS that a lvl 60 BRD.

    I will only accept BRD as a hybrid class when they add a Healing Tank(Battlemage) and a DPS Healer(Dancer)

    Also, of all the things we have songs for....why not a song that heals gradually over time? Then I will accept that its possible that BRD is a hybrid class
    (11)
    Last edited by QiLymePye; 07-06-2015 at 07:46 PM.

  10. #10
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Reduced accuracy while moving maybe...
    (1)

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