I could definitely see it being an issue with the parser not reading correctly.

As SMN it's something you just get used to.

i.e.

If you have the "Party" filter on the parser wont pick up Ifrit's Auto Attack damage or his CD skills (Crimson Cyclone/Flaming Crush)

If you are combining pet and SMN as one, then Ifrit's extra skills are listed as another player that isn't shown other than in the log, so you'd have to manually add that to the SMN's total.

I'm still not sure if SMN dots are adding in the Spell Speed bonus to damage since 3.0.

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So....is the parser properly tracking the Turret damage Single Target AND AOE?

Does the turret have any quirks that prevent it from doing damage? (Initially if Ifrit or Garuda got hit by an AOE they would just stop attacking, or if the add they were attacking died, they would just stop attacking till you re-commanded it)

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Looking at the skillset, Machinist looks really powerful, especially with their Burst/Wildfire. (is wildfire included in parses? since by the wording it's the effect that deals damage and not the Machinist)