Quick hit up on this, it's not parsing a lot of things for SMNs either. We may have to wait for ACT to be fully sorted out.I'm sorry, I just get incredibly irritated when people try to jump board when SE passes the puck to the players not playing optimal for low numbers (which was also the case for 2.0 warriors). Aside from DoTs, it's still accurate as far as showing damage dealt and averaging it into DPS. From my experience and checking numbers with, the numbers are relatively accurate with very small deviance in regards to DoTs. The thing is that machinist DoT (and apparently bard DoT) scales piss poor off of skill speed, nor does it buff our turret's damage.
Tl;DR : Everything gets picked up correctly; the turrets, wildfire, and lead shot DoT. If it wasn't tracking accurately for machinist, would it not get tracked accurately for all the other classes? Even if that was the case, they're still on the overall lower end of the spectrum.
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