You do a great job of leaving out PLD's Fight or Flight, which adds +30% damage for 30 seconds, every 90 seconds. That's essentially a straight up 10% damage increase over time that applies to everything that PLD does, including auto attacks (Including Sword Oath's added 1400+ potency per minute, not restricted to any form of cooldown or resource), weapon skills, oGCDs, and DoTs. DRK's only damage increasing cooldown, Blood Weapon, increases our attack speed by 10% for 15 seconds every 40. That's overall a 3.75% increase in damage over time that only applies to weapon skills. Furthermore, that increase also costs us a lot more TP than PLD spends for the same damage. All those oGCD skills we have exist in an attempt to help us catch up to the raw damage output PLD can put out.
PLD beats DRK's entire oGCD offense with a single skill, and it doesn't even expend any resources of theirs.All this is a bunch of hooey. Your TP management is almost the same as a paladins, and while not as good--your off GCD offense is spectacular,
Almost every DRK would happily give those "bonuses" up for the ability to actually be valuable in a raid situation. Our AoE weapon skills are only as powerful as WAR's Overpower at best (the circular pattern is certainly nice, but no WAR should have difficulty getting mobs lined up for Overpower), with a much harder to manage MP cost associated. Salted Earth is one of the best AoE DoTs in the game, but in our context, only makes up for the fact that WAR can get a sizeable amount of AoE damage out of Steel Cyclone, Decimate, and its myriad of offensive buffs.your AOE is spectacular, you gain mobility and other features others would love.
DRK's mobility skill is a good one, but also a fundamental part of its damage output, and can't really be afforded to be left unused without a very large drop in DPS, meaning that most any real benefit of this mobility is based on luck.


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