Erm...no. This claim might have weight if the devs had made it part of BRD gameplay from MUCH earlier in the leveling process and adjusted everything that was BRD's DPS model to make it work (putzing around with potencies outside of WM, removing most of the oGCD attacks that they weave in or possibly have WM change how they work as a whole). WM was basically plopped on to BRD at lv52 with two of the new shots being gated behind it. Nevermind the overall lack of synergy between WM and the rest of BRD's arsenal (and by proxy, MCH has a similar issue).
Barring poor design decisions or not adjusting stuff until later (WAR at launch, DRGs with lower magic defense during Final Coil), this game has been pretty good when it comes to balancing jobs. What you're alluding to to never really happened. The worst I think was the anti-melee stance some FCs running content took around 2.2-ish. And even that I blamed on the fact that since raids don't have multiple bosses, it's more difficult to encourage balanced raid comps.Yes, sometimes you will be down on the charts and that really sucks but some day you will be back up. We Bards got 2 years on the top of the mountain, both being able to contribute insane DPS (seriously, I could solo bosses in Vanilla) and being a crowd favourite among healers. Admit it, we could afford to be taken down a peg.
It sort of is when these changes should have seen a lot more testing. A beta test like what we had for ARR would have been nice, if only because several of these issues we've seen could have been ironed out then. I'll add that SE wanting to keep everything about this expansion secret is partly to blame.Alexander is an unacceptable wait?



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