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  1. #8
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Murugan View Post
    Now you say it was merely learning the fight and then now it is easy. But is it? Or are you merely charity running people through it using a few overpowered players? Do you use a stationary method? Do you not see how that might be negating intended important encounter mechanics which would make the fight significantly more difficult to execute?
    To follow my original idea:

    If the fight itself was challenging enough, our group would not be able to take other players through with us. This is how I judge the fights difficulty. It is indeed a "somewhat" complex tank and spank.

    This is how I personally would have made the Batraal fight:

    1) Remove the area to the south. Force players to tank Batraal in the middle.
    This should force players to "watch out" for the eyes creating an ever changing positioning of the group. It would also make the circle that stops the eyes from moving more useful.

    2) Make Batraal run to a circle to gain the corresponding buff. (weapon buff or damage immunity)
    Players then would have to move him out of the circle, and drop it themselves to remove the buff while remaining out of Line of Sight when he starts doing his conal. Again, this creates an ever changing fight and an element of randomness to prevent a tank and spank. Which it is very close to currently.

    Now you have a fight that is never identical twice, can still be explained to new players and will challenge players even after having done it 500 times.
    (1)
    Last edited by DoctorMog; 08-26-2011 at 06:22 AM.