I misunderstood edit:Which would be fine, but couldn't they just fix the ghost blind spot/up ghost damage requiring the tank to move and suddenly the fight becomes more difficult to execute since the tank has to joust between two spots (and a healer with them), while making sure batraal stays pointed away from that healer/group. It wouldn't be quite as random, but I believe that is how batraal was intended to be fought, and it is significantly more difficult to execute.
Upping ghost damage would just encourage the moving of Batraal even more, but we do it anyway so it wouldn't matter...
Last edited by DoctorMog; 08-26-2011 at 06:27 AM.
What are you talking about? Not moving batraal means that you don't factor in the ghosts, unless that is your tank is mispositioned and getting hit by all the ghosts. It is also unfairly punishing your melee DD. It makes it simpler because you are negating an important mechanic of the fight (the dynamic ghost popping).Actually, that would make the fight easier. Not having to move it and not having to heal the damage the ghosts cause would make it the easiest endgame fight thus far. Maybe I misunderstand; but I don't see how you think that would make it easier.
I would genuinely like to know.
If the ghost damage could not be soaked (or blind spotted) then the tank would have to joust them. This coupled with Batraal's laser spam makes the repositioning require coordination and finesse because if the mage steps ahead of the tank/batraal's 180 frontal span they risk being killed.
I define difficulty in MMO raid encounters by the amount of coordination required. Anyone can play any singular MMO role with one hand tied behind their back, it is only through coordination that any amount of difficulty in PvE shows through.
The standard pick up group static tanking method requires significantly less coordination so I think it is much easier.
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