This thread is not about the ogre's AOE, it is about ghosts and the currently popular strategy employed which puts melee in ghost range for much of the fight.First the point of a tank is to soak damage, while keeping hate off the DDs and healers it always has been the job of a tank and always will be.
Second melee never have to back off and throw, its called stun currently we only have leg sweep and shock spikes, but any DoW can use it.
Perhaps a tank with no other classes leveled can take the damage and keep hate, but one with con r20 has access to cure 2 which allows them to self heal and neuter the hate generated to the mages, any tank worth going with knows this.
The next one implies that you dont think a tank should take any damage and should dodge all attacks to ensure melee arent hit by AOEs, when you melees should know where to stand to avoid frontal AOE or rear AOE or side AOE, and for any full AOE theres always this magical thing called stun.
Also if tanks had to dodge attacks, why not just have DDs dodge attacks and make tanks completly obsolete.
Finally if you had this in another post then you should link to it so we can see what was said, rather than having to search for it.
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