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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    You see, they basicly took a hit that was meant to kill them, and reflected it upon the boss and one shot him.
    Cap the reflected damage and this is not an issue. They seem to like threshold like "Up to 20% of maximum HP"
    Quote Originally Posted by Nektulos-Tuor View Post
    Dread Spikes:
    10% of "most" damage is reflected is reflected upon the target in physical. (Damage reduction reduces this amount.)
    Reduces unaspected damage done by 20%.
    Also increases chance to hit by 5%.
    Increases enmity gain.

    This makes the Dark Knight unique. For he has only 10% reduced damage taken, however he is also more offensive. Temporary buffs are also changed.
    Yes, but by doing that, DRK has now less eHP than WAR or PLD. The idea was for all three tanks to have the same eHP pool, but with different mechanic.

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    Quote Originally Posted by PotatoWafflez View Post
    It also goes against avoiding unnecessary damage/mitigating if you simplify it, its basically: the more damage you take = the more damage that you do/return so long as you don't die and you have a CD that lets you not die for a short period of time.
    Again, the same could be said for Sword Oath and Deliverance. You take more damage than usual for doing more damage. If you do it mindlessly, you'll probably make the fight a lot harder, especially for healers, or simply wipe.

    Quote Originally Posted by PotatoWafflez View Post
    The main reason I see a problem with it is because of DF, if the game was only pre-mades it would be 100% non-issue because you would avoid the bad and run with people you were comfortable with.
    Even in Duty Finder, I don't think the majority of tanks will just simply stay in AoE. After the first thrash pull, you can be pretty sure you've upset all your party. I know tanks don't really have a problem for queue time, but if you're kicked from each dungeon because you're doing always wrong, you won't progress very much in content.
    Quote Originally Posted by PotatoWafflez View Post
    Which just reminded me if we went into another situation we had with level 50 were ilvl isn't synced for older level 60 dungeons your gear would drop your dps loads if it was tied to the damage you are reflecting because you would have more passive mitigation from your gear making that 20% lower.
    Does tank-DPS really matters when the party can curb-stomp the content ? Recently, my FC tried turn 9 as à 7 people party of lvl60. They destroyed it in 5 minutes.

    Quote Originally Posted by PotatoWafflez View Post
    I'm not super familiar with DKs yet so I don't really know but what is the thing they get to make up for not having increased heals like WARs or greater mitigation like PLD? Don't want to suggest something that they already have but I've overlooked
    I'm only DRK 57 for now, and I haven't tried it in endgame content, or even coil with sync, so I'm not sure of what DRK lacks.
    But with a stance like Dread Spkes, what they could bring is damage ouput above the other two tanks as a MT.
    This way, as MT, we could have PLD for steady fights or DRK for more agressive fights. With WAR as the king of OT with their buffs, debuffs, and burst of damage in Deliverance.
    Quote Originally Posted by PotatoWafflez View Post
    I was a little OTT and silly with my original posts so apologies not looking for a fight or anything. (Mainly just wanted to say something now just in case )
    Don't worry, we're not fighting
    (0)
    Last edited by Reynhart; 07-03-2015 at 03:53 AM.