Any tank who say "I have to maximize DPS above all" is already a bad tank.
Ok, I don't understand. Why do everyone keep saying "No, it's a bad idea because people will be bad at it" ?
Do you want to remove Sword Oath because some bad PLD can say "I have to maximize DPS, I don't care it I take too much damage and can't keep aggro on the Uber-DPS" ?
Or Cleric Stance, because some bad healers might want to keep it 24/7 ?
Lorewise, the first thing you learn on your first quest is that "pain gives you power, you have to manage your pain so that you doesn't end up killing yourself in your thirst for power" It'd become the basic tutorial of managing Dread Spikes
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Unless the hit eats all your HP, you're good to go. And if its one-shot, it's either "You didn't use a cooldown to reduce incoming where you should have" or "You clearly lack the gear to stand there, how did you even enter the duty ?!"
I'm not really sure it works that way. The lag we see is between a client command and a server response "I moved out of that AoE !" "No you didn't"
There, all will be server side, so there's no reason for a delay.
I don't think so. You"ll still have Darkside and Dark Arts, still need to manage your MP, and your enmity, especially is you do less damage on you own (Not sure if retaliation adds enmity for Vengeance). But, I'd change Dark Arts so that it doesn't increase potency for Souleater or Carve and Spit, but only enhanced the additionnal effect.
But it would add another layer of complexity : Managing the damage you receive. You'd have to know when it's better to reduce 20% of damage, 30%, or even take all of it with Living Dead. By the way, that skill could be awesome with Dread Spikes. You could take all incoming damage, activate Walking Dead, retalitate 20% and leech HP to give head start on your "healing back all HP".
For the record, I'd cap the retaliation to 20% of DRK's max HP too. No uber counter attack from an 18k Akh Morn![]()