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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I agree completely on this topic actually. The only issue about it is the developers will actually do what they did with an ability like this in other games. Shadowknights for example had this kind of ability, although it wasn't their defensive stance they used it on some end game bosses to one shot them.

    You see, they basicly took a hit that was meant to kill them, and reflected it upon the boss and one shot him.

    The mechanics of the game are designed to be like that, one shot you if you fail. Which would mean that Dread Spikes would only work on some things but not all things, which would make it significantly weaker.

    However, if you designed it to only work for most damage, like living dead and holmgang it would be excellent. However then you would need temporary buffs to counter that as well.

    As for people wishing we had more parry. Parry wouldn't be useful at all unless it blocked spells and abilities as well for a Dark Knight, however I think they want to give that to "Samurai".

    Dread Spikes:
    10% of "most" damage is reflected is reflected upon the target in physical. (Damage reduction reduces this amount.)
    Reduces unaspected damage done by 20%.
    Also increases chance to hit by 5%.
    Increases enmity gain.

    This makes the Dark Knight unique. For he has only 10% reduced damage taken, however he is also more offensive. Temporary buffs are also changed.

    Shadow Wall:
    45% of all damage taken is immediately healed.
    Duration: 20 seconds.
    Recast: 60 seconds.
    Unlike damage reduction, this does not lower damage taken. If you are hit for more then your health your dead. It only heals upon damage you receive, but if it goes before 1, it does not heal you and you get knocked out.

    Dark Dance
    25% of all damage taken is immediately healed.
    Increases parry chance by 25%.
    Increases parry potency by 20%. (Instead of 20% damage reduction, its 40%.)
    Duration: 20 seconds.
    Recast: 60 seconds.
    Same here, it only heals you for the damage you have taken. Take more then your life total and your dead.

    Shadowskin
    35% of all damage taken is immediately healed.
    Increases the damage absorbed from dread spikes by 10%.
    Duration: 20 seconds.
    Recast: 90 seconds.

    The problem with this is. You never want to be below 50% HP. You can get "spiked" and die. It is "NOT" damage reduction, its much worse because say you take 10000 damage and have 10000 health. You will end up at 0 even with the healing. It heals you after you take that damage.
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    Last edited by Nektulos-Tuor; 07-03-2015 at 03:15 AM.