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  1. #11
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Reynhart View Post
    Yes, but "as soon are they are able too" means that they know they have enough HP to withstand attacks, can avoid unnecessary damage and manage their cooldowns to mitigate every big attack.
    My main point was that it builds on the idea that maximising your damage is a priority not the main one but one of them.

    It also goes against avoiding unnecessary damage/mitigating if you simplify it, its basically: the more damage you take = the more damage that you do/return so long as you don't die and you have a CD that lets you not die for a short period of time.
    (I know there is issues with this due to the top off required at the end but its still a window of time where the player can just take as much damage to the face as possible)

    I know this is a very min/max point however and I'm not looking to get into a huge debate over it was more just highlighting my main concern with the mechanic and in the mentality it could bring on in people.

    Quote Originally Posted by Reynhart View Post
    Exactly, and that's why it bothers me to judge an ability based on how bad players can screw it up.
    The main reason I see a problem with it is because of DF, if the game was only pre-mades it would be 100% non-issue because you would avoid the bad and run with people you were comfortable with. But you don't know what you will get with DF and that's where I start to go "we might have a problem here", not to mention the 45 different levels of content it needs to balance around if its not a trait and all the different ilvls. Which just reminded me if we went into another situation we had with level 50 were ilvl isn't synced for older level 60 dungeons your gear would drop your dps loads if it was tied to the damage you are reflecting because you would have more passive mitigation from your gear making that 20% lower.

    I was a little OTT and silly with my original posts so apologies not looking for a fight or anything. (Mainly just wanted to say something now just in case )

    Quote Originally Posted by Reynhart View Post
    The name "Grit" is not unfitting, but the effect is...too much "sturdy" for a relentless fighter who thrive on blood and pain
    Ah I'm with you now.

    I'm not super familiar with DKs yet so I don't really know but what is the thing they get to make up for not having increased heals like WARs or greater mitigation like PLD? Don't want to suggest something that they already have but I've overlooked

    Some kind of stagger might be nice though either staggering of damage into a DoT or some kind of minor HoT when tanking multiple targets?
    Leeching their blood kinda thing lore wise but doesn't have to cause damage.
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    Last edited by PotatoWafflez; 07-03-2015 at 03:23 AM.