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Thread: War ssshhhh

  1. #21
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by PerihVashai View Post
    There is little "challenge" in playing PLD by comparison to the other tanks.
    I was specifically referring to this comment (and that is why I quoted it and responded to it) :

    Quote Originally Posted by Faytte View Post
    This. Paladin lacks burst, mobility and any sort of aoe. Probably the most boring of the three to play...
    When a Paladin finds himself in a situation where the above is required, obviously he has to work harder to achieve the same results that other classes might take for granted. And, again, that's not really the definition of "boring". "Challenging" would be a better term. I'm really not sure how else to put that.

    I suspect we are focusing on different things here. I'm looking at a lack of options that require more effort from the player to achieve similar results as those classes that have more options. That, to me, is something I would label as more challenging gameplay. Where as you're likely looking at the number of cool abilities a class has (or lacks) to fire off and labeling that as fun (or boring).

    Also...

    Quote Originally Posted by PerihVashai View Post
    Example AOE pull . .
    Paladin:
    - Gather all the mobs spam flash and riot blade then flash some more while popping your off GCDS

    Warrior:
    -Gather all the mobs in Defiance.
    -Make sure they're all angled properly for overpower and raw intuition
    -Screw it they move anyway this is why you have awareness
    -Apply maim then back to overpower
    -switch into deliverance when you have blood bath and zerk up and get your double decimates off
    ..if that's all you do during your Paladin pulls, I'd argue that you're doing it wrong. Positioning is important for a Paladin as well (to mitigate damage as much as possible), and can require constant adjustments when telegraphs are being overlapped every few seconds. I'd also suggest any Paladin worth his salt is actively babysitting each target rather than sticking with one and relying on Flash and Circle of Scorn to hold their attention. Sure, you can get all lazy, put in the bare minimum, and rely on the healer to keep you up, but the same is true of all tanks.

    If we wanted to, we could break your Paladin summary down into an absurd list of bulletpoints as well. And you could apply similar super-brief summaries to the other tanking classes too, but are choosing not to in the hopes of making a point.

    Quote Originally Posted by PerihVashai View Post
    I could go through Single target instance and single target boss but it's literally a joke by comparison. PLD became slightly more fun to play I'll give it that, since it has more rotations than just 1-2-3 now, but it still isn't nearly as intense as warrior, where the challenge is to make sure you properly have the stacks up for inner beast or you're dead. Or that of Dark Knight where you have to goddamn john madden your keyboard with all the buttons to press.
    I'm sorry, but I just don't equate "pushing more buttons" with challenge or difficulty. That may be your definition, but it isn't mine. I come from a long line of MMOs that often throw more abilities and buttons at a class than is even remotely reasonable, and anything FFXIV offers pales in comparison.

    Then again, people actually find many aspects of this game hard. I very much enjoy FFXIV (mostly due to the focus on story), but.. heh. Hard is not a word I would use to describe any of the combat content offered.
    (1)
    Last edited by Gyson; 07-02-2015 at 08:27 AM.

  2. #22
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by PerihVashai View Post
    To add further insult to injury PLD's shield swipe does not interrupt their combo and can generate decent enmity and damage regardless of what combo they're going through so they always have options.
    When Shield Swipe is flashing more than a christmas treee I use that instead of Rage as it maintains plenty of enmity with flash and use Royal authority instead and maintain goring blade dot. I always prepop Sheltron when running in to pull a boss as it guarantess a shield swipe to OGCD into my opening RoH combo.

    Sheltron running, shield throw, (I sometimes throw aa Flash here also depending on party) Fight or Flight>Fast Blade>OGCD Shield swipe>savage blade>Circle of Scorn>RoH>Spirits within. Will give you a massive initial burst of Enmity to safely follow up with a goring blade combo.
    (0)
    Last edited by Sapphic; 07-02-2015 at 11:32 AM.

  3. #23
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Hundred View Post

    Tank damage difference is not large at all. Theres what a 910 parse of Drk already?
    I like how in your DRK math you seem to assume you have infinite MP, as if you can DA Soul Eater every time no problem.

    The 910 parse was done before they fixed the DA bug as well, which is a pretty hard hit since you can no longer stack things like Carve and Split/Dark Passenger with Soul Eaters. There were WARs parsing 980 already, the difference will only increase from here.

    (Note I don't really mind if WAR have the best tank dps, but let's not be disingenuous about it)
    (0)

  4. #24
    Player
    Agrieus's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    73
    Character
    Deltora Vadeen
    World
    Zalera
    Main Class
    Gladiator Lv 90
    I'm on the iffy side on how long those parses were, honestly. It's not that I don't believe that any of the tanks are capable of hitting that high (which I KNOW that they are), it's just I doubt that they could sustain those numbers. If anything, those parses were all probably 30 seconds to a minute at the most. Unless there's a 3 minute long video of someone parsing with that amount of sustained dps, then it's all bs. Burst is fine, but sustained matters more in the long run.
    (0)

  5. #25
    Player
    BadRNG's Avatar
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    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Agrieus View Post
    I'm on the iffy side on how long those parses were, honestly. It's not that I don't believe that any of the tanks are capable of hitting that high (which I KNOW that they are), it's just I doubt that they could sustain those numbers. If anything, those parses were all probably 30 seconds to a minute at the most. Unless there's a 3 minute long video of someone parsing with that amount of sustained dps, then it's all bs. Burst is fine, but sustained matters more in the long run.
    Like this? You could argue it's closer to 950 sustained since that was closer to what he was averaging before ending the video with a berserk, but that doesn't really change much.

    There are several videos of DRK in that 910 range but I'm not going to bother searching for them because as I said, with the DA nerf they shouldn't be applicable anymore.
    (0)

  6. #26
    Player
    Zephiroth's Avatar
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    Sep 2013
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    14
    Character
    Zephiroth Jenova
    World
    Shiva
    Main Class
    Marauder Lv 60

    The way it should be ;)

    TANK DPS: 1.WAR
    2.DRK
    3.PLD
    Damageminigation:1.PLD
    2.DRK
    3.WAR
    Dps is out of question cuz everyone here should think the same.
    The only proplem is that DRK isnt capable of being in spot 2. all the time atm.they should balance it fast.
    I am WAR and put it on 3. compared with the others in damageminigation but that doesnt mean that it is week.war is this incridible at tankbusters.they only leak on all time minigation but with good healers this question isnt nessessary
    SE could buff the WAR even more but that would just result that the DRK will get no chance in progression and the PLD will have no chance at the end of a "gear season "
    (0)
    Last edited by Zephiroth; 07-02-2015 at 05:18 PM.

  7. #27
    Player
    Daerthalus's Avatar
    Join Date
    Jul 2015
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    17
    Character
    Illyandra Ellesedil
    World
    Lamia
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zephiroth View Post
    TANK DPS: 1.WAR
    2.DRK
    3.PLD
    Damageminigation:1.PLD
    2.DRK
    3.WAR
    I 100% Agree.

    As it stands DRK are possibly 2 on mitigation, but we have no anti-tank buster abilities, so with regard to that we could even be below a Warrior.
    (0)

  8. #28
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Daerthalus View Post
    we could even be below a Warrior.
    Currently, you are.
    (0)

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