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Thread: War ssshhhh

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  1. #1
    Player
    PerihVashai's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Bikora Chan
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gyson View Post
    That simply means they have to scramble faster and work harder to make up for those shortcomings, which is not really the definition of "boring". "Challenging" would be a better term.
    There is little "challenge" in playing PLD by comparison to the other tanks. The reason why it's "boring" is because of how little you have to do as a Paladin. It does nothing unique that requires extra effort. Scrambling faster and working harder isn't going to make PLD have new off GCDs or buttons to press. If you're implying to optimize you should do that as every class, just PLD has little optimization that can be done by comparison.

    Example AOE pull . .
    Paladin:
    - Gather all the mobs spam flash and riot blade then flash some more while popping your off GCDS

    Warrior:
    -Gather all the mobs in Defiance.
    -Make sure they're all angled properly for overpower and raw intuition
    -Screw it they move anyway this is why you have awareness
    -Apply maim then back to overpower
    -switch into deliverance when you have blood bath and zerk up and get your double decimates off

    Dark Knight:
    -Pull all the mobs
    -AoE
    - Pop Blood Price
    - Make sure you properly DA your Abyssal and 250 cleave while constantly reapply salt while trying to make sure you have enough cds to pop it while grit is off if you can then reapply grit
    - Watch dark side run out and cry while you try to siphon it back while spamming your aoes
    - Meanwhile pop your sentinel / rampart, dark dance, and etc
    -Keep using all your goddamn off GCDS and pray you don't run out of MP while you john madden.

    I could go through Single target instance and single target boss but it's literally a joke by comparison. PLD became slightly more fun to play I'll give it that, since it has more rotations than just 1-2-3 now, but it still isn't nearly as intense as warrior, where the challenge is to make sure you properly have the stacks up for inner beast or you're dead. Or that of Dark Knight where you have to goddamn john madden your keyboard with all the buttons to press.

    Keeping hate as classes other than PLD becomes "more difficult" for WAR and ESPECIALLY DRK. WAR has to keep up DoTs and debuffs while keeping up maim which doesn't generate enmity. DRK almost NEVER goes through its enmity combo, which is more likely why you can DA it for more hate. DRK needs to spam siphon strike for the MP and their highest potency combo doesn't touch anything enmity related so you have little incentive to do so. The ideal route is to live on the edge and if it gets close DA enmity combo again, otherwise you're not optimizing.

    To add further insult to injury PLD's shield swipe does not interrupt their combo and can generate decent enmity and damage regardless of what combo they're going through so they always have options.
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    Last edited by PerihVashai; 07-02-2015 at 04:04 AM.

  2. #2
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    782
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by PerihVashai View Post
    There is little "challenge" in playing PLD by comparison to the other tanks.
    I was specifically referring to this comment (and that is why I quoted it and responded to it) :

    Quote Originally Posted by Faytte View Post
    This. Paladin lacks burst, mobility and any sort of aoe. Probably the most boring of the three to play...
    When a Paladin finds himself in a situation where the above is required, obviously he has to work harder to achieve the same results that other classes might take for granted. And, again, that's not really the definition of "boring". "Challenging" would be a better term. I'm really not sure how else to put that.

    I suspect we are focusing on different things here. I'm looking at a lack of options that require more effort from the player to achieve similar results as those classes that have more options. That, to me, is something I would label as more challenging gameplay. Where as you're likely looking at the number of cool abilities a class has (or lacks) to fire off and labeling that as fun (or boring).

    Also...

    Quote Originally Posted by PerihVashai View Post
    Example AOE pull . .
    Paladin:
    - Gather all the mobs spam flash and riot blade then flash some more while popping your off GCDS

    Warrior:
    -Gather all the mobs in Defiance.
    -Make sure they're all angled properly for overpower and raw intuition
    -Screw it they move anyway this is why you have awareness
    -Apply maim then back to overpower
    -switch into deliverance when you have blood bath and zerk up and get your double decimates off
    ..if that's all you do during your Paladin pulls, I'd argue that you're doing it wrong. Positioning is important for a Paladin as well (to mitigate damage as much as possible), and can require constant adjustments when telegraphs are being overlapped every few seconds. I'd also suggest any Paladin worth his salt is actively babysitting each target rather than sticking with one and relying on Flash and Circle of Scorn to hold their attention. Sure, you can get all lazy, put in the bare minimum, and rely on the healer to keep you up, but the same is true of all tanks.

    If we wanted to, we could break your Paladin summary down into an absurd list of bulletpoints as well. And you could apply similar super-brief summaries to the other tanking classes too, but are choosing not to in the hopes of making a point.

    Quote Originally Posted by PerihVashai View Post
    I could go through Single target instance and single target boss but it's literally a joke by comparison. PLD became slightly more fun to play I'll give it that, since it has more rotations than just 1-2-3 now, but it still isn't nearly as intense as warrior, where the challenge is to make sure you properly have the stacks up for inner beast or you're dead. Or that of Dark Knight where you have to goddamn john madden your keyboard with all the buttons to press.
    I'm sorry, but I just don't equate "pushing more buttons" with challenge or difficulty. That may be your definition, but it isn't mine. I come from a long line of MMOs that often throw more abilities and buttons at a class than is even remotely reasonable, and anything FFXIV offers pales in comparison.

    Then again, people actually find many aspects of this game hard. I very much enjoy FFXIV (mostly due to the focus on story), but.. heh. Hard is not a word I would use to describe any of the combat content offered.
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    Last edited by Gyson; 07-02-2015 at 08:27 AM.

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by PerihVashai View Post
    To add further insult to injury PLD's shield swipe does not interrupt their combo and can generate decent enmity and damage regardless of what combo they're going through so they always have options.
    When Shield Swipe is flashing more than a christmas treee I use that instead of Rage as it maintains plenty of enmity with flash and use Royal authority instead and maintain goring blade dot. I always prepop Sheltron when running in to pull a boss as it guarantess a shield swipe to OGCD into my opening RoH combo.

    Sheltron running, shield throw, (I sometimes throw aa Flash here also depending on party) Fight or Flight>Fast Blade>OGCD Shield swipe>savage blade>Circle of Scorn>RoH>Spirits within. Will give you a massive initial burst of Enmity to safely follow up with a goring blade combo.
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    Last edited by Sapphic; 07-02-2015 at 11:32 AM.