




I see! Thanks for the information. I'd been wondering about it so I came to the forums to look around. :3The ridiculously high amounts of damage that Fell Cleave has done are very limited and based on perfect conditions. Essentially the pic everyone is talking about of Fell Cleave doing 11k damage is on Ravana EX when the WAR had maim, Storm's Eye, Berserk, Internal Release, Maybe the DRG Crit+ buff, Draconian Potion of Strength HQ, and it was executed at a time when Ravana takes increased damage.
It'd be like saying that WAR needs to take an HP nerf because I saw a picture where a WAR exceeded 45k HP by getting 50% echo, using a Draconian VIT HQ potion, and using Thrill of Battle. The circumstances have to align just right for it all to happen.
Paladin will always be the ideal MT for the vast majority of content and raid groups in this game. Hallowed Ground (and the plethora of other cooldowns) basically guarantees that. It's the safest pick for the job.
Last edited by Able; 07-01-2015 at 08:30 AM.
Theres a reason I put the "Roll eyes" emote.
All this talk about warriors being OP when if we were Paladins would be being dropped but they *aren't*.
In 2.0 when PLD had the clearest advantages over Warriors, Players were dropping their warriors for Pld until that 2.1 patch.
Apologies. My tablet didn't render the emotes. But yeah, given the concept behind the job, I don't think SE will ever allow PLDs to be outperformed in the MT role, in a conventional party composition and play style, anyway. Kinda the same for WHM.Theres a reason I put the "Roll eyes" emote.
All this talk about warriors being OP when if we were Paladins would be being dropped but they *aren't*.
In 2.0 when PLD had the clearest advantages over Warriors, Players were dropping their warriors for Pld until that 2.1 patch.
This. Paladin lacks burst, mobility and any sort of aoe. Probably the most boring of the three to play--but they make up for it with fantastic mitigation and utility.
Need MT with my war![]()
War is just as good and sometimes better at MT than a PLD.
PLD's are just safer in terms of progression content, that is why they will be favored by top rank guilds.
For the rest of us lowbies, every tank is viable and capable of MTing.
Hoarders gonna Horde.
That simply means they have to scramble faster and work harder to make up for those shortcomings, which is not really the definition of "boring". "Challenging" would be a better term.
Eh, I've played all tanks and I'd say those aren't mutually exclusive. A job can be both challenging and boring. Not that I'm saying I find tanking with PLD particularly challenging. There's a reason it's the safest choice. In encounters that require very little movement you could fall asleep on your keyboard and still hold aggro and survive most attacks.
Which, when you think about it is a good choice in design, as you are almost certainly guaranteed to fall asleep on your keyboard.
There is little "challenge" in playing PLD by comparison to the other tanks. The reason why it's "boring" is because of how little you have to do as a Paladin. It does nothing unique that requires extra effort. Scrambling faster and working harder isn't going to make PLD have new off GCDs or buttons to press. If you're implying to optimize you should do that as every class, just PLD has little optimization that can be done by comparison.
Example AOE pull . .
Paladin:
- Gather all the mobs spam flash and riot blade then flash some more while popping your off GCDS
Warrior:
-Gather all the mobs in Defiance.
-Make sure they're all angled properly for overpower and raw intuition
-Screw it they move anyway this is why you have awareness
-Apply maim then back to overpower
-switch into deliverance when you have blood bath and zerk up and get your double decimates off
Dark Knight:
-Pull all the mobs
-AoE
- Pop Blood Price
- Make sure you properly DA your Abyssal and 250 cleave while constantly reapply salt while trying to make sure you have enough cds to pop it while grit is off if you can then reapply grit
- Watch dark side run out and cry while you try to siphon it back while spamming your aoes
- Meanwhile pop your sentinel / rampart, dark dance, and etc
-Keep using all your goddamn off GCDS and pray you don't run out of MP while you john madden.
I could go through Single target instance and single target boss but it's literally a joke by comparison. PLD became slightly more fun to play I'll give it that, since it has more rotations than just 1-2-3 now, but it still isn't nearly as intense as warrior, where the challenge is to make sure you properly have the stacks up for inner beast or you're dead. Or that of Dark Knight where you have to goddamn john madden your keyboard with all the buttons to press.
Keeping hate as classes other than PLD becomes "more difficult" for WAR and ESPECIALLY DRK. WAR has to keep up DoTs and debuffs while keeping up maim which doesn't generate enmity. DRK almost NEVER goes through its enmity combo, which is more likely why you can DA it for more hate. DRK needs to spam siphon strike for the MP and their highest potency combo doesn't touch anything enmity related so you have little incentive to do so. The ideal route is to live on the edge and if it gets close DA enmity combo again, otherwise you're not optimizing.
To add further insult to injury PLD's shield swipe does not interrupt their combo and can generate decent enmity and damage regardless of what combo they're going through so they always have options.
Last edited by PerihVashai; 07-02-2015 at 04:04 AM.
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