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  1. #41
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ArdorGrey View Post
    Appreciate the feedback. Still something to keep in mind as we get more and more geared and mp management becomes easier. I was thinking about not only this but also their aoe shield, cover, etc.
    The more MP you get, the higher the cost will go though. At i178 I have 5204 base mana and Clemency has a cost of 2121. I can still only cast twice before I have to start with the Riot Blade spam, which is kinda slow. I heal myself for a base amount of around 4.1k without any buffs. I've seen a crit as high as 6.5k. It has a huge drawback in the form of the 3 second cast time, though. In party content, I mostly end up using it if I see that the healer is falling behind or if several people get hit hard all at once. I can see how it might be useful to proc your own Divine Veil for some mitigation on nearby party members. Sometimes it ends up being an overheal, but overhealing is definitely better than dead party members. It's also a decent ability to hit right after a tank buster has cast since even bosses don't usually chain skills back to back. It's an extremely potent solo skill, to be sure.

    With all that said, I don't see a Paladin replacing a healer. The mana cost is simply too steep.
    (1)
    Last edited by Ashkendor; 07-01-2015 at 06:44 AM.

  2. #42
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    You seem to need to take 20% or more damage to be interupted--so not so much from auto attacks (minus say, Shiva, when she was relevant).
    (0)

  3. #43
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by praysolace View Post
    It wasn't that I thought Warrior self-healing was ignored or nerfed or anything. It was just that I felt gypped if Paladins got a better self-heal with HW than Warriors did, when self-healing is the Warrior's schtick when it comes to absorbing big hits.
    Paladins were seen as more of support/utility tank as opposed to the Warrior who is more of an aggro generator/ot specialist. Self-healing warriors died out after the 2.1 patch where Inner beast changed to giving a 6 second rampart as opposed to a 300% heal and imo its much better now.

    Yes Paladins can heal party members but remember during that cast time they are not attacking anything and susceptible to interrupts. The war only needs to pop Bloodbath during Berserk and/or Vengeance and gets some decent H.O.T.'s. IMO they both have pros and cons but both bring something to the table and that's always a good thing for healers
    (1)

  4. #44
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Marxam View Post
    Snip
    Interrupts are really really rare. Basically if you are critted or get hit with a tank buster by a boss then sure. I've heard of tanks in ravanna ex using it just fine while being hit. Basically you can use equilibrium quasi at will if you are ok with the cast time. A great tool to top yourself off before every tank buster, or save a party member. Paladins are in a very nice state now with shelltron being a mini cooldown for busters, divine veil for raid damage and clemency being such an agile spell.
    (0)

  5. #45
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Clemency costs more than 1/3, so unless you have PIE on your gear or spec into PIE with your bonus points, you can only cast it twice before you have to replenish your MP. It takes 10 GCDs (~25 seconds) to recover enough MP for one cast. With Sheltron you shave off 5 seconds.

    At level 60, I have 5195 total MP, Clemency costs 2121 MP. Riot Blade (combo) recovers 442 MP every 2 GCDs. Sheltron recovers 707 MP every 30 seconds. At iLv 166 I heal for 3100 HP. Seeing that at iLv 178 it heals for 4100, it seems to scale quite well. But still no way replacing a healer.

    Interrupts are pure luck. I've gotten interrupted twice in a row before by bosses. Trash rarely interrupts Clemency casts because they simply don't hit hard enough. But boss skills has a real possibility interrupting Clemency casts.

    I find DF healers rarely take advantage of Divine Veil, though...quite sad.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  6. #46
    Player
    Ippiki's Avatar
    Join Date
    Nov 2013
    Posts
    66
    Character
    Lockhart Dawn
    World
    Chocobo
    Main Class
    Gladiator Lv 60
    One of these has a cast time, can be targeted on party members, and uses MP.

    The other is instant, works only for the caster, can also restore TP(god tier for OT), with a cooldown.

    You're comparing entirely separate tools here, but both are pretty great within their class.
    (0)

  7. #47
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    302
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Reaper Lv 100
    I crit for over 9k in bex earlier with equilibrium. As a self heal that's pretty insane.
    (0)

  8. #48
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    I've witnessed clemency healing for over 12K on a crit (look to reddit). Both are 1200 potencies and work a bit differently.

    You can clemency far more often than equilibrium, infact you can do it back to back which is fantastic, and use it on someone else. It has a cast time as down side. Mana is pretty moot and just acts as a cool down since by the time you need to cast heals, flash spam is largely not relevant.

    Equilibrium is instant cast which is its own benefit, and can be used in a pinch to heal yourself back up.

    Between the two, I prefer clemency; more options in how to use it, and can be used twice along side paladins 30% convo is quite nice!
    (0)

  9. 07-01-2015 05:13 PM

  10. #49
    Player
    IskarJarak's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Iskar Jarak
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by praysolace View Post
    How much does Clemency actually get interrupted? I remember being interrupted a lot more at low levels of caster classes than at high levels. Is that a pretty major concern? Because that's really the only major drawback I'm seeing.
    You can cast it twice, depends on what you are fighting for interupts. When you have no mp, takes roughly 15-20 seconds to generate enough mp to get it back (thus ignoring your rotation and being a less effective tank). If you have to cast it a lot, I'd question your skill or your healers skill. I only use it when I need to, and usually it's to cast on someone else to let the healer focus on me, or when a the boss you are fighting is doing some sort of mechanic where you you're all about to take a lot of damage. It's a good situational support skill, and used very different then WAR's self heal. You can plan your heal to get the most of it since fights are scripted, whereas PLD's heal is more based off randomness that you got to react to.

    edit: while casting you also lose your parry/block mitigation so it's not like PLD's cast it when tanking a pack of mobs (or shouldn't be).
    (0)
    Last edited by IskarJarak; 07-01-2015 at 10:19 PM.

  11. #50
    Player
    AckersFury's Avatar
    Join Date
    Aug 2012
    Posts
    185
    Character
    Ackers Fury
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Faytte View Post
    I've witnessed clemency healing for over 12K on a crit (look to reddit). Both are 1200 potencies and work a bit differently.

    You can clemency far more often than equilibrium, infact you can do it back to back which is fantastic, and use it on someone else. It has a cast time as down side. Mana is pretty moot and just acts as a cool down since by the time you need to cast heals, flash spam is largely not relevant.

    Equilibrium is instant cast which is its own benefit, and can be used in a pinch to heal yourself back up.

    Between the two, I prefer clemency; more options in how to use it, and can be used twice along side paladins 30% convo is quite nice!
    lol @ 12k obviously under special circumstances, it crits like 4.5k in full i170, highly doubt it does much more at 180
    (0)

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