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  1. #1
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by DoctorMog View Post
    It was a serious question.

    I didn't mean to imply Bayohne didn't know what he was talking about, but half of the thread doesn't so I had to clarify ; ;
    Well, to answer directly to that (I have no idea on responses on this thread).

    They already tweaked spell animations by making them bigger. We had enough of that xD

    Casting animation is definitely lacking, although in most MMO's or even most games related to magic casting usually theres only two diversification on the animation, the Black magic is cast this way, the black magic that way. XI had four casting animations for each type of magic, summoning, black, white and blue (Dont remember how they handled scholar) So it will be interesting to see how the implement these changes, hope they are cool and varied.
    (3)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  2. #2
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Holland View Post
    Well, to answer directly to that (I have no idea on responses on this thread).

    They already tweaked spell animations by making them bigger. We had enough of that xD

    Casting animation is definitely lacking, although in most MMO's or even most games related to magic casting usually theres only two diversification on the animation, the Black magic is cast this way, the black magic that way. XI had four casting animations for each type of magic, summoning, black, white and blue (Dont remember how they handled scholar) So it will be interesting to see how the implement these changes, hope they are cool and varied.
    Don't forget Ninjutsu, Bard songs, and Dances.

    By the way thank you so much Bayohne for a reply!
    (0)

  3. #3
    Player
    Volkai's Avatar
    Join Date
    May 2011
    Posts
    42
    Character
    Kaiyalai Stacianodel
    World
    Mateus
    Main Class
    Sage Lv 90
    Holland: XI had different animations per magic type and they were job-independent. Black, White, Songs, Ninjutsu, Summons, and Blue. WHM BLM RDM PLD DRK SCH all used the same Black/White animations.

    There were also a few job ability animations, though Dancer added greatly to that number and AFAIK is the
    (0)

  4. #4
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Both casting animations and their visual effects need to be adjusted!

    Increasing the visibility (size) of the visual effects for spells better not be the extent of their changes.
    (8)

  5. #5
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Len View Post
    Both casting animations and their visual effects need to be adjusted!

    Increasing the visibility (size) of the visual effects for spells better not be the extent of their changes.
    Agreed. The casting animations (aka the single stupid hand flick) and the spell effect animations themselves BOTH need updating.
    (6)

  6. #6
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Yeah I like the casting animations on the DoW classes lol

    But I'm talking about improvements to the casting animations like magic circles, glowing sigils/runes, etc.
    (1)

  7. #7
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I dont think he was teasing, I think he was surprised not much had been said yet
    (0)

  8. #8
    Player
    Volkai's Avatar
    Join Date
    May 2011
    Posts
    42
    Character
    Kaiyalai Stacianodel
    World
    Mateus
    Main Class
    Sage Lv 90
    ...Okay apparently the mobile site has a character limit for replies.

    As I was saying, AFAIK DNC is the only XI job with a large number of unique JA animations. Also, JA animations that are also /emote commands.
    (0)

  9. #9
    Player

    Join Date
    May 2011
    Posts
    11
    I'd like to see actual elemental projectiles being released from mage wands and staffs, not just cast and see it hit the target.
    (0)

  10. #10
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Great thread, Definitely agree. Could use alot of love.
    way out of FF standards, All other FF's had a more prominent effect and feel in their magic.
    This does make a big difference to the game.

    /support
    (1)

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