My example is that an example of how with 2 caster in a party with a bard causes a bards dps out put to be the higher in the party then the 2 casters. With just 1 caster in the party the dps gap is lower and barely there. Nin is a party wide buff and a self buff, and yes the design team calculates that when plan these things. If They Buff You To be The Same power Of Any dps, You Automaticly become more more powerful then any other dps. SE is trying to increase party diversity and decrease job stacking. If you did the same dps as a Blm or smn, which you aren't that far behind according to parses shown in other threads. Nothing will be done till we find out how strong you are in 8 man content you claim you job is broken, which its not. You have to consider your jobs effect on the party, because se dpes. Which you refuse to. The job needs tweeks but it's not broken. Complaining about your own solo dps and ignoring your function on the party doesn't help plead your case. Nor does it help SE figure out what to do. What if SE's developers are squeezing out 100 more dps because they know how to use the new tools and players just haven't figured it our yet? Maybe that's why they are saying it's where it needs to be.
Edit here is a second example. During progression players take more damage and die, healers us mp and eventualy need it refresh or everyone dies. Mage balled is keeping your other dps both physical and magical alive so they can keep dps ing. Without that deat dps drops down to 400. You are the one giving the mp to keep those party members alive and keeping their dps high, without it the party would wipe earlier and progress slower each time. This also counts towards your dps (from a developmental standpoint) this is why progression grubs will continue to have bards because what good is a healer without mp. It's all about balance.