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  1. #1
    Player FateAudax's Avatar
    Join Date
    Jan 2014
    Location
    Lakshmi's Bosom
    Posts
    211
    Character
    Empyreal Fate
    World
    Tonberry
    Main Class
    Bard Lv 70
    Quote Originally Posted by Civilrant View Post
    1) whats up with all the non-bards and pre-level 60s chiming in? If your havent experienced end game 3.0 bard (or mch) your opinion doesnt matter. go troll another forum.
    I totally agree with you on this point. All the non-Bard/MCH players whining in this thread for no good reason and not contributing anything resourceful. The only thing I see them doing is trying to defend their "top dps" throne.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by FateAudax View Post
    I totally agree with you on this point. All the non-Bard/MCH players whining in this thread for no good reason and not contributing anything resourceful. The only thing I see them doing is trying to defend their "top dps" throne.
    Erm...there's plenty of us non-BRD mains who think the design you guys were given was absolute rubbish at worst and very questionable at best. Some of us are even crazy enough to think you should be doing more DPS than the tank.
    Alex savage mode is quite sometime away, pretty sure they'll fit us in. Alex normal mode is like CT standard, who cares if they use this to analyse classes lol.
    Chances are what Plumpy's trying to avoid is a stigma setting in, which is what happens when a job is perceived to suck or outright sucks because of poor design/mechanics/performance. DRGs in FFXI were labeled as gimps when the only real issue they had was that their supplemental damage pet was on a 2-hour cooldown. WAR during ARR's launch was labeled as a gimp tank despite being able to tank everything but BCoB. It's understandable that BRD and MCH players are wanting to avoid that happening to them.
    (10)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)