Count yourself lucky. I never had this problem before, but for some reason people tend to like picking on a class. Be it dragoon, and now bard/mch. I don't get people.
elitism nothin else honestly tho if they want perfect non bard parties then they should make thier own preformed... lets just hope its not going to become a common occurence
even seein some parties in party finder now with message no BRD/MCH lol
Well, the issue have been expended to PF as well. Tonight I try to find some Bismarck clear pt and some of them exclude bard from the pf. I know I know, it is their party they can set the rule but it is a bad trend. And the topic of dps come up. Bard do not expect to be on par with the melee but melee expect Bard/mch to be on par with their damage. For example, on Bismarck EX, if the party fail dps check, they will want kick the lowest dps, and who do you think it is the lowest dps atm? Bard and Mch.
I'm only have Bard and will use it, about the damage wise I have no comment because not reach lvl 60 yet. But I try to adapt with Bard new style and I wish that we can have our mobility back with new skill, don't lock them with "Wanderer's Minuet".
MCH is still a new job, so the change is in a way non-existent since people are figuring out how to play the job. BRD on the other hand had almost 2 years of gameplay and thus a lot of time for people who liked its playstyle to declare it their main. Considering the biggest change BRD saw going from 1.2X to ARR was that it lost Conjurer as a support class, the ARR to HW changes are jarring from a gameplay perspective. It also looks and feels tacked on rather than something that becomes part of the job's gameplay.I checked the JP forums, and it seems they too see a real issue with WM. Could be mistranslation, but I saw more threads about that than I did pretty much any other job. It's a shame they haven't picked up on the issue of MCH. Still, I feel MCH and BRDs are in the same boat.
I'm still wondering why they implemented cast times in such a clunky way. They would have been better off designing MCH with some skills being instant, some having cast times. The idea shouldn't have even been considered for BRD, and instead they should have built on BRD's gameplay in a way that complimented the gameplay BRD mains know and love.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Wanderers Minuet doesn't fit the BRD kit.
Unlike MCH that has been designed from the ground up with Gauss Barrel fitting the kit (where you can insta cast the barrel under rapid fire and the skills can be insta cast with procs with you can activate with ammo).
WM is just a skill slapped on top of a class that has a ton of OGCD's including refreshing ones that has no guaranteed movement giving abilities that come with WM like the BLM/MCH have and is basically an afterthought in an attempt to balance BRD/MCH which has horribly gone wrong.
Please have a look at this video:Here's the problem with these threads..you people (bards) are always jumping around running around shooting your arrows and never sitting still. This annoys me. You'd never see an archer do that (fantasy game or not). I think this is a good thing having your asses planted to the ground in order to fire your arrows efficiently instead of jumping around like you're all on PCP.
https://www.youtube.com/watch?v=BEG-ly9tQGk
While I do like that video (and still hope to afford my first bow for my birthday this year), I'm of the camp of Bards (and now MCH) that prefer not to waste movement. It's proven very useful for me in raids where positioning and awareness are everything. If I'm trying to stay on the move and, say an aoe appears in the direction I'm traveling, will I have the tame and/or reflex to change direction in time? Or would it be to my advantage to possibly NOT have to move because I wasn't in the line of fire (so to speak) in the first place?
This, I believe, was fundamentally part of the concept for Wanderer's Minuet. Bugs, proc conflicts, and DPS issues aside, it wasn't designed as a tool to limit or take away your mobile advantage. It was designed to help you maximize and boost DPS in times/situations where you couldn't or didn't need to move.
This! Wow! That's some serious epic skill :OPlease have a look at this video:
https://www.youtube.com/watch?v=BEG-ly9tQGk
But like the person above me, I dont move unless its necessary. Even so, I still enjoy and employ that freedom when I must.
While I have no problem being a caster it just doesnt feel like it fits the image of Bard that we've come to know and love. I mean, even in the original opening CG video for ARR, our signature bard runs and jumps in from above bows blazing!
Last edited by Vespar; 06-30-2015 at 05:10 PM.
Please have a look at this video:Please have a look at this video:
https://www.youtube.com/watch?v=BEG-ly9tQGk
https://www.youtube.com/watch?v=rDbqz_07dW4
Edit:
I'm not saying Lars isn't unimpressive... but come on. You can link a video, I can link a video.
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